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Version 100.0
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Added
New element: BASE. Corrosive liquid, neutralizes ACID
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Added
New element: SEED. Grows into a tree when planted and watered
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Added
Add creation reactions for AMTR, PTNM, and LITH
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Added
Add optional heat conduction to pipes
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Added
Add PSTN .tmp3 flags for cancelling movement when the full movement can't be performed
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Added
Add multiple new air sim settings, including ambient air pressure and velocity
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Added
Add basic search to stamp browser
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Added
Add dynamic heat display (Shift+6)
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Added
Add binary support to PROP tool
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Changed
FOG/RIME can absorb gas to become acidic, condense to acid
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Changed
LN2 now can condense on strong GLAS when ambient temperature is low enough
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Changed
Cap velocity and pressure in some reactions
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Changed
Preserve deco in pipe, as long as the pipe wasn't already decorated
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Changed
Minor fixes to various reactions
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Changed
Update / improve many element descriptions
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Changed
Restrict some Lua API functionality to certain events, some scripts need to be fixed and updated
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Fixed
Fix infinite air heat near the boundary
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Fixed
Fix gaseous elements trending down and right
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Fixed
Fix ambient heat not convecting from the right or bottom edges
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Fixed
Fix SOAP movement in loop edge mode
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Fixed
Fix crash when using !get on float types
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Version 99.5
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Added
Thank you to everyone who played "Return of the Powder Dinn". All the elements have been restored to their original names and positions with your combined efforts
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Added
Your progress is saved and can be restored if you download the script off the script manager
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Added
Several Lua-only changes from the previous version remain. We plan to have a real update later with the actual changes we've been working on.
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Version 99.4
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Added
After a painfully long wait, the new TPT version has arrived! The game seems to have been abandoned for so long, that it's in a bit of a ... mess. The element labels have all worn off with time. We hope you'll be able to sort it out