https://powdertoy.co.uk/Wiki/index.php?action=history&feed=atom&title=Air_modesAir modes - Revision history2024-11-23T22:39:41ZRevision history for this page on the wikiMediaWiki 1.30.0https://powdertoy.co.uk/Wiki/index.php?title=Air_modes&diff=5497&oldid=prevboxmein: /* No update */ WeightyCreepyArabianwildcat2015-03-18T19:44:57Z<p><span dir="auto"><span class="autocomment">No update: </span> WeightyCreepyArabianwildcat</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 19:44, 18 March 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Both pressure and velocity get assigned to grid cells (and particles are affected by that), but neither has its effects simulated. This means high pressure does not dissipate, and air velocity doesn't push forward.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Both pressure and velocity get assigned to grid cells (and particles are affected by that), but neither has its effects simulated. This means high pressure does not dissipate, and air velocity doesn't push forward.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[http://gfycat.com/<del class="diffchange diffchange-inline">AcidicRigidFlyinglemur </del>No update looks like this.]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[http://gfycat.com/<ins class="diffchange diffchange-inline">WeightyCreepyArabianwildcat </ins>No update looks like this.]</div></td></tr>
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</table>boxmeinhttps://powdertoy.co.uk/Wiki/index.php?title=Air_modes&diff=5496&oldid=prevboxmein: initial commit2015-03-18T19:32:09Z<p>initial commit</p>
<p><b>New page</b></p><div>'''Air modes''' control how the game's air simulation operates.<br />
<br />
TPT's air simulation has two components: pressure and velocity. Each can separately be turned off, resulting in interesting and odd behaviours. <br />
<br />
Here's a list of all air modes.<br />
<br />
== Default ==<br />
<br />
The default air mode means that both pressure and velocity are used and everything is kept up to date. <br />
<br />
[http://gfycat.com/KeenQuaintHousefly Here's a short video on how it looks.]<br />
<br />
== No pressure == <br />
<br />
This disables pressure simulation (I'll leave it as an exercise to the reader to clarify its effects.) Note that pressure still ''exists'', but the effects high and low pressure have on their surroundings are not simulated.<br />
<br />
[http://gfycat.com/CrispEminentBrocketdeer Here's a short video on how ''that'' looks.]<br />
<br />
== No velocity ==<br />
<br />
This disables velocity simulation. Velocity still gets assigned to grid cells, but the effects of velocity are not simulated.<br />
<br />
[http://gfycat.com/AcidicRigidFlyinglemur See how it looks like.]<br />
<br />
== Air off == <br />
<br />
This disables all air simulation. <br />
<br />
[http://gfycat.com/DishonestPartialCaimanlizard Here's how that looks like.]<br />
<br />
== No update ==<br />
<br />
Both pressure and velocity get assigned to grid cells (and particles are affected by that), but neither has its effects simulated. This means high pressure does not dissipate, and air velocity doesn't push forward.<br />
<br />
[http://gfycat.com/AcidicRigidFlyinglemur No update looks like this.]</div>boxmein