Difference between revisions of "Element:CLST"
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CLST will make {{Material | TNT}} when mixed with {{Material | NITR}}. | CLST will make {{Material | TNT}} when mixed with {{Material | NITR}}. | ||
+ | CLST will make {{Material | CRMC}} when mixed with {{Material | QRTZ}} or {{Material | PQRT} | ||
The texture effect comes from the fact that the color of a CLST particle is based on its .tmp value, which is random. The same effect is used in {{Material | QRTZ}} and {{Material | PQRT}}. | The texture effect comes from the fact that the color of a CLST particle is based on its .tmp value, which is random. The same effect is used in {{Material | QRTZ}} and {{Material | PQRT}}. | ||
− | {{Languages}} | + | {{Languages}}zzzz |
Revision as of 17:35, 8 March 2016
Properties | |
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Section | Powders |
Spawn temperature | 22°C |
Heat Conductivity | 28% |
Relative weight | 55 |
Gravity | 0.2 |
Acid dissolve rate | 0.2% |
Flammability | 0 |
State | Powder |
Transitions | |
High temperature | above 982.85°C |
Source code |
CLST produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state). It melts at about 984°C
Because of it's clinging abilities, CLST tends to stack on top of itself, almost like concrete.
CLST will make TNT when mixed with NITR. CLST will make CRMC when mixed with QRTZ or {{Material | PQRT}
The texture effect comes from the fact that the color of a CLST particle is based on its .tmp value, which is random. The same effect is used in QRTZ and PQRT.
Language: | [[::Element:CLST|English]] |
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