Difference between revisions of "Building TPT with Meson"
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= MacOS (tested on MacOS 11.1) = | = MacOS (tested on MacOS 11.1) = | ||
− | MacOS 11 users should consult [https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=24813 this thread] on installing required libraries in a way that lets our build system find them. Sadly, this process has been reported to be more complicated on MacOS 11 than on previous versions. Library installation steps aside, this guide still applies. | + | MacOS 11 users should consult [https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=24813 this thread] on installing required libraries in a way that lets our build system find them. Sadly, this process has been reported to be more complicated on MacOS 11 than on previous versions. If you succeed building TPT with the help of the aforementioned thread, please post a comment there. Library installation steps aside, this guide still applies. |
== Required environment setup == | == Required environment setup == |
Revision as of 18:24, 27 January 2021
Language: | English • 한국어 • 中文 |
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This is a guide to get you started on coding for The Powder Toy. If you have any questions, just ask in the Development Assistance section on The Powder Toy forums.
Contents
Windows (tested on Windows 10)
Required environment setup
- install Git (get it here)
- options should be left as is
- install Python (get it here)
- it is recommended to allow the installer to add Python to PATH and to disable the path length limit (the latter is offered near the end of the installation process)
- open an elevated command prompt (search for "cmd" the Start Menu, right-click the most sensible result, click "Run as administrator") and execute the following commands
python -m pip install --upgrade pip pip install meson ninja
- install Visual Studio (get it here)
- select the Desktop Development workload
- you really only need "MSVC" and "Windows 10 SDK", so you can uncheck everything else in the list on the right
- find "x64 Native Tools Command Prompt for VS" (or similar, hereafter referred to as "VS prompt") in the Start Menu and execute the following commands
- it is recommended to pin the resulting window to your taskbar; you will be using this a lot to build TPT
cd /d [wherever you keep your repositories] git clone https://github.com/The-Powder-Toy/The-Powder-Toy
Building for the first time
- open a VS dev prompt (see above) and execute the following commands
cd /d [wherever you keep your repositories] cd The-Powder-Toy meson build-debug cd build-debug ninja
- you may see a few warnings throughout all of this, but no errors (if you do at any stage, do not try to skip it; ask us about it on the forum instead)
- if you are not sure, run Ninja again; if it says "no work to do", everything worked fine
- at this point, running TPT from the prompt should be possible
powder.exe
Using the Visual Studio IDE
The method above does not let you use the 'Visual' part of Visual Studio, the IDE. Although Meson has limited support for this use case, if for some reason you wish to use the IDE, you can ask Meson to generate a build site that uses Visual Studio instead of Ninja.
- open a VS dev prompt (see above) and execute the following commands
cd /d [wherever you keep your repositories] cd The-Powder-Toy meson --backend=vs -Dbackend_startup_project=powder build-debug-vs
- you will not need the VS dev prompt beyond this point
This will generate a build site with a Visual Studio solution inside (the-powder-toy.sln
). You can use this as any other solution, except for a few key differences:
- the IDE can only be used for more comfortable editing and debugging and not much else, including changing the project structure; you will have to familiarise yourself with Meson and work with the
meson.build
files in order to do that - once you actually change
meson.build
files, Meson will automatically regenerate the solution the next time you try to build it; Visual Studio will give you a scary popup about the solution having been changed, which is perfectly normal, just click 'Reload Solution' - the configuration you currently see (most likely
debug|x64
, if you are following this guide exactly) is the only configuration the solution has, and it is not recommended to add other configurations as Meson will just overwrite them the next time it regenerates the solution; instead, you have to generate separate build sites with Meson
MacOS (tested on MacOS 11.1)
MacOS 11 users should consult this thread on installing required libraries in a way that lets our build system find them. Sadly, this process has been reported to be more complicated on MacOS 11 than on previous versions. If you succeed building TPT with the help of the aforementioned thread, please post a comment there. Library installation steps aside, this guide still applies.
Required environment setup
- install Homebrew (get it here)
- in the next step,
xcode-select
is used; note that you do not need to install Xcode to run that command - in a terminal, execute the following commands
xcode-select --install # asks you for confirmation, installs compilers brew install pkg-config luajit fftw sdl2 ninja meson luajit threads zlib echo "export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig:/usr/local/lib:usr/local/share/pkgconfig:/opt/local/lib/pkgconfig:/usr/local/opt/curl/lib/pkgconfig:$PKG_CONFIG_PATH" >> ~/.zshrc # needed so Meson recognizes that the packages are installed cd [wherever you keep your repositories] git clone https://github.com/The-Powder-Toy/The-Powder-Toy
If it doesn't work, run
PKG_CONFIG_PATH=/usr/local/lib/pkgconfig:/usr/local/lib:usr/local/share/pkgconfig:/opt/local/lib/pkgconfig:/usr/local/opt/curl/lib/pkgconfig:$PKG_CONFIG_PATH
and try again.
Building for the first time
-
cd
to the repository root and execute the following commands
meson build-debug cd build-debug ninja
- you may see a few warnings throughout all of this, but no errors (if you do at any stage, do not try to skip it; ask us about it on the forum instead)
- if you are not sure, run Ninja again; if it says "no work to do", everything worked fine
- at this point, running TPT from the prompt should be possible
./powder
Linux (tested on Ubuntu 20.04)
Required environment setup
- make sure your package lists are up to date (e.g.
sudo apt update
) - install git (e.g.
sudo apt install git
) - install python (e.g.
sudo apt install python3
) - install pip if not present (consult their guide)
- upgrade pip (e.g.
sudo -H python3 -m pip install --upgrade pip
) - install Meson and Ninja if not present (e.g.
sudo -H pip install meson ninja
) - optionally, install ccache (e.g.
sudo apt install ccache
) - install required libraries (e.g.
sudo apt install libluajit-5.1-dev libcurl4-openssl-dev libfftw3-dev zlib1g-dev libsdl2-dev
)- your package manager may package these under wildly different names; if unsure, skip this step and install whatever libraries Meson asks for when setting up the build sites
Building for the first time
-
cd
to the repository root and execute the following commands
meson build-debug cd build-debug ninja
- you may see a few warnings throughout all of this, but no errors (if you do at any stage, do not try to skip it; ask us about it on the forum instead)
- if you are not sure, run Ninja again; if it says "no work to do", everything worked fine
- at this point, running TPT from the prompt should be possible
./powder
Next steps (all platforms)
Updating the binary
Now that you have successfully built TPT for the first time, you will probably want to change things in the code. To update the binary, build it again by executing
ninja
in the same prompt you executed it the last time. You will have to do this every time you change something and want the binary to reflect the change.
Release builds
So far, you have been building "debug" binaries. These make debugging significantly easier than "release" builds, but they also offer less performance. You can instead build a "release" binary, which is much more performant, but very difficult to debug. Only use these builds when you are certain that you have no more bugs to take care of. If a bug does appear later on, go back to building debug binaries.
To build a release binary, navigate back to the root of the repository in your prompt and create a new build site with Meson, then build with Ninja again
cd /d [wherever you keep your repositories] cd The-Powder-Toy meson -Dbuildtype=release build-release cd build-release ninja
Note that build-debug and build-release directories are independent "build sites", each of which you can update with Ninja when you set them as your current directory (by using cd
, see the lists of commands above).
Static builds
Both the debug and release configurations above produce "dynamic" binaries, which means they depend on certain components of your system (libraries you have installed with apt on linux or with brew on macos) or files other than powder.exe (DLLs in the same directory as powder.exe on windows). You can get rid of most of these dependencies by building a "static" binary. This way, the binary will depend on very basic components of your system that are very likely to be present. It will also gain a few megabytes and linking it will take longer, which is why you would only do this when you are about to release it to the public.
To build a static binary, navigate back to the root of the repository in your prompt and create a new build site with Meson (see NOTE below!), then build with Ninja again
meson -Dbuildtype=release -Dstatic=prebuilt build-release-static cd build-release-static ninja
NOTE: On Windows, you will also need to add the -Db_vscrt=static_from_buildtype
option to the Meson call above, otherwise the resulting binaries will be dynamically linked against the MSVC runtime (vcruntime.dll and similar). If you are a mod author, please make sure you are not shipping such binaries, as your users are used to TPT not depending on anything and thus are unlikely to have experience with installing the MSVC runtime on their own.
meson -Dbuildtype=release -Dstatic=prebuilt -Db_vscrt=static_from_buildtype build-release-static cd build-release-static ninja
Build options
Build options are passed to Meson at when you set up a build site (see examples above) or at any later time, when the build site is already in use. In both cases, they are passed as command line arguments of the form -D[name]=[value]
. For example, to set up a build site that compiles TPT with Lua 5.1 instead of LuaJIT, you would issue the following command
meson -Dlua=lua5.1 build-debug-lua5.1
But you could also take an existing build site and change the relevant build option to do the same
cd build-debug meson configure -Dlua=lua5.1
The next time you run Ninja, everything that needs to be rebuilt as a result of this change will be rebuilt. See the Meson quick guide for more on configuring build sites.
Below is a list of build options our Meson setup supports
Name | Type | Description |
---|---|---|
static | one of 'none', 'system', 'prebuilt' | Build statically using libraries present on the system ('system') or using prebuilt libraries official builds use ('prebuilt') |
beta | boolean | Beta build |
ignore_updates | boolean | Don't show notifications about available updates |
install_check | boolean | Do install check on startup |
http | boolean | Enable HTTP via libcurl |
gravfft | boolean | Enable FFT gravity via libfftw3 |
snapshot | boolean | Snapshot build |
version_major | integer | Major version |
version_minor | integer | Minor version |
version_build | integer | Build number |
snapshot_id | integer | Snapshot ID, only relevant if 'snapshot' is true |
future_major | integer | Future major version, used for debugging and in snapshots, only relevant if at least one of 'debug' and 'snapshot' is true |
future_minor | integer | Future minor version, similar to 'future_major' |
mod_id | integer | Mod ID, used on the Starcatcher build server; the build server will compile for all platforms for you and send updates in-game, see jacob1 to get a mod ID |
lua | one of 'none', 'lua5.1', 'lua5.2', 'luajit' | Lua library to use |
ssl | currently only 'openssl' | SSL library to use |
x86_sse | one of 'none', 'sse', 'sse2', 'sse3', 'auto' | Enable SSE (available only on x86) |
native | boolean | Build with optimizations specific to the local machine, may not run on other machines, overrides 'x86_sse' |
ogli | boolean | Enable OpenGL interface rendering (currently defunct) |
oglr | boolean | Enable OpenGL particle rendering (currently defunct) |
build_powder | boolean | Build the game |
build_render | boolean | Build the thumbnail renderer |
build_font | boolean | Build the font editor |
server | string | Simulation server |
static_server | string | Static simulation server |
update_server | string | Update server, only used by snapshots and mods, see 'snapshot_id' and 'mod_id' |