Difference between revisions of "Element:NONE"

From The Powder Toy
Jump to: navigation, search
(Created page with "{{ infobox Element | icon = NONE.png | longname = Nothing | image = | identifier = - | name = NONE | description = Erases particles. | colour = 000000 | menusection = SC_SPECIA...")
 
(Enter a short summary [b])
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{ infobox Element
 
{{ infobox Element
 
| icon = NONE.png
 
| icon = NONE.png
| longname = Nothing
+
| longname =  
 
| image =  
 
| image =  
  
| identifier = -
+
| identifier = NONE
 
| name = NONE
 
| name = NONE
 
| description = Erases particles.
 
| description = Erases particles.
Line 38: Line 38:
 
}}
 
}}
  
Represents the absence of a particle. NONE is used to refer such in-game. If a transition turns a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.
+
Represents the absence of a particle. A theoretical particle with the ID "NONE" appears in the source code. If a transition changes the type of a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.
  
Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type dmnd none" removes all DMND particles from the playfield.
+
Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type watr none" removes all WATR particles from the playfield.

Latest revision as of 10:37, 29 October 2022

NONE.png
Properties
Section Special
Spawn temperature 0°C
Heat Conductivity 0%
Relative weight 100
Gravity 0.0
Acid dissolve rate 0.1%
Flammability 0
State
Source code


Represents the absence of a particle. A theoretical particle with the ID "NONE" appears in the source code. If a transition changes the type of a particle to NONE, it is more simply explained as the particle disappearing. NONE can be drawn, but it acts as an eraser and will always replace existing particles.

Old TPT console commands also use "none" to represent a non-existing particle. Commands such as "!set type watr none" removes all WATR particles from the playfield.