Difference between revisions of "Element:LIGH"

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(sorry guys I'm dubm)
 
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''' General Behaviour '''
 +
Very short-lived element, persists ~2 to 5 frames.
 +
Upon generation a "bolt" of LIGH will extend from its origin, with a random angle, directed towards simulation gravity. Dissipating, it leaves a "thunderclap" pressure wake.
 +
* Generates an extreme amount of heat and pressure on encountering an element.
 +
* Generated by SPRKd TESC
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''' Brush Behaviour '''
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Length, temperature, pressure and spawn cooldown depend on brush size, greater brush sizes greaten these values.
 +
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== Reactions ==
 +
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* {{MaterialBtn | DEUT}} + {{MaterialBtn | LIGH}} → {{MaterialBtn | NEUT}}
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* Any conductor + {{MaterialBtn | LIGH}} → {{MaterialBtn | SPRK}}d conductor
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== '''Advanced!''' Variables ==
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 +
* LIGH's life is its power, greater values generate more powerful reactions, & longer segments.
 +
* LIGH's tmp is its angle, measured in degrees, counterclockwise from the +x direction (the right).
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* LIGH's tmp2 contains various information about the pixel, relative to the rest of the bolt.
 +
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A tmp2 of:
 +
* 0-1 means it's bending
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* 2-3 means it's branching
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* 4 means it's the first pixel
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* 5-8 means it's a normal part of the segment, this number counts down, & the pixel is removed at 5.
  
Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced by sparking TESC. Length, temp, pressure and speed at which they can be created are based on the brush size used to produce it, being hotter, longer and creating more pressure but will only spawn every few frames when the brush size is large. When DEUT is hit by LIGH, it turns into NEUT.
 
When hot HEAC is hit by LIGH, it melts.
 
 
{{Languages}}
 
{{Languages}}

Latest revision as of 17:10, 19 September 2024

LIGH.png Lightning
Properties
Section Explosives
Spawn temperature 22°C
Heat Conductivity 0%
Relative weight 100
Gravity 0
Acid dissolve rate 0.1%
Flammability 0
State Solid
Source code

General Behaviour Very short-lived element, persists ~2 to 5 frames. Upon generation a "bolt" of LIGH will extend from its origin, with a random angle, directed towards simulation gravity. Dissipating, it leaves a "thunderclap" pressure wake.

  • Generates an extreme amount of heat and pressure on encountering an element.
  • Generated by SPRKd TESC

Brush Behaviour Length, temperature, pressure and spawn cooldown depend on brush size, greater brush sizes greaten these values.

Reactions

  • DEUT.png + LIGH.pngNEUT.png
  • Any conductor + LIGH.pngSPRK.pngd conductor

Advanced! Variables

  • LIGH's life is its power, greater values generate more powerful reactions, & longer segments.
  • LIGH's tmp is its angle, measured in degrees, counterclockwise from the +x direction (the right).
  • LIGH's tmp2 contains various information about the pixel, relative to the rest of the bolt.

A tmp2 of:

  • 0-1 means it's bending
  • 2-3 means it's branching
  • 4 means it's the first pixel
  • 5-8 means it's a normal part of the segment, this number counts down, & the pixel is removed at 5.
Language: [[::Element:LIGH|English]]