Difference between revisions of "Scons command line flags"

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This page will explain all the SCONS command line flags.  
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'''ATTENTION: This guide is outdated as of 2021. Please use this guide for building any recent version of the game: [[Building TPT with Meson]]'''
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This page will explain all the SCons command line flags. Note that <code>--release --sse --sse2 --no-warnings</code> are all enabled by default. Use <code>--no-sse</code>, <code>--wall</code>, or <code>--debugging</code> to disable these.
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Some of these options are also auto-detected. Your platform is detected so <code>--win / --lin / --mac</code> aren't needed unless you are cross compiling. Some cross compilers are also auto-detected on Linux so <code>--tool</code> may not be needed. <code>--64bit</code> and <code>--32bit</code> shouldn't be necessary either.
  
 
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| parallel compilation || Compiles in multiple threads, significally decreases compilation time if the number of threads equals the number of cores on your system. || -j4
 
| parallel compilation || Compiles in multiple threads, significally decreases compilation time if the number of threads equals the number of cores on your system. || -j4
 
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| OpenGL || Compiles using OpenGL instead of SDL || --opengl
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| Build || Sets the build directory. || --build-dir build/powder64
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|-
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| Windows || Targets the Windows platform. || --win
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| Linux || Targets the Linux platform. || --lin
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| Mac OS X || Targets the Mac OS X platform. || --mac
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|-
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| MSVC || Compiles using the Microsoft Visual Studio Compiler || --msvc
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|-
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| Tool || Prefix for toolchain executables used for cross compiling. || --tool i586-mingw32msvc-
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|-
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| Beta || Makes a beta build. || --beta
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|-
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| No Install Prompt || Disables the install prompt on first run. || --no-install-prompt
 
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| Renderer || Saves Renderer || --renderer
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| Ignore Updates || Disables checking for updates. || --ignore-updates
 
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| 64-bit || Compiles a 64-bit (AMD64) version instead of 32-bit (x86) version. || --64bit
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| Save Version || Defines save version. || --save-version 89
 
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| Static Linking || Reduces external library dependencies || --static
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| Minor Version || Defines the minor version. || --minor-version 1
 
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| Pthreadw32 || Use PTW32_STATIC_LIB for pthreadw32 headers || --pthreadw32-static
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| Build Number || Defines the build number. || --build-number 281
 
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| Python Version || Determines which python version to use with generator.py || --python-ver python2.7
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| Snapshot || Makes a snapshot build. || --snapshot
 
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| Release || Makes a release build (slows down compiling) || --release
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| Snapshot ID || Defines the snapshot ID. || --snapshot-id 12345
 
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| Lua Directory || Defines the directory in which the Lua headers are located. || --lua-dir /usr/include/lua5.1/
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| 64-bit || Compiles a 64-bit (AMD64) version. || --64bit
 
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| SDL Directory || Defines the directory in which the SDL headers are located. || --sdl-dir /usr/local/include/SDL/
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| 32-bit || Compiles a 32-bit (i386) version. || --32bit
 
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| Tool || Prefix for toolchain executables used for cross compiling. || --tool i586-ming32msvc-
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| Universal || Compiles a universal (32 and 64 bit) binary, OS X only. || --universal
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|-
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| No SSE|| Compiles a legacy version, for older computers. || --no-sse
 
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| SSE || Compiles an SSE-enabled, and thus, non-legacy binary. || --sse
 
| SSE || Compiles an SSE-enabled, and thus, non-legacy binary. || --sse
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| SSE3 || Enables SSE3 optimisations. || --sse3
 
| SSE3 || Enables SSE3 optimisations. || --sse3
 
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| X86 || Target Intel x86 platform (32-bit). || --x86
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| Native || Compiles with --march=native. || --native
 
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| No FFT || Do not use fftw3f for gravity. || --nofft
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| Release || Enables compiler optimization and makes a release build (slows down compiling). || --release
 
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| No Lua || Disables all Lua scripting features. || --nolua
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| Debugging || Enables Debug Options. || --debugging
 
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| Debugging || Enables Debug Options. || --debugging
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| Preserve Symbols || Skips the step which strips the output of symbols. || --symbols
 
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| Beta || Makes a beta build. || --beta
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| Static Linking || Reduces external library dependencies. || --static
 
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| Save Version || Defines save version. || --save-version 89
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| OpenGL || Use OpenGL to render the interface. Currently defunct. || --opengl
 
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| Minor Version || Defines the minor version. || --minor-version 1
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| OpenGL Particles || Use OpenGL to render particles (turns on --opengl). Currently defunct. || --opengl-renderer
 
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| Build Number || Defines the build number. || --build-number 281
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| Renderer || Compiles the save renderer instead of the game. || --renderer
 
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| Snapshot || Makes a snapshot build. || --snapshot
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| Font || Compiles the save font editor instead of the game. || --font
 
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| Snapshot ID || Defines the snapshot ID. || --snapshot-id 12345
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| Error on warnings || Any compiler errors turn into warnings. || --wall
 
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| Stable || Makes a stable build. || --stable
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| No warnings || Ignore all compiler warnings. || --no-warnings
 
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| All at Once || Compiles everything at once, very slow. || --aao
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| No Lua || Disables all Lua scripting features. || --nolua
 
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| Windows || Targets the Windows platform. || --win
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| LuaJIT || Use LuaJIT. || --luajit
 
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| Linux || Targets the Linux platform || --lin
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| Lua 5.2 || Use version 5.2 of Lua. || --lua52
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| Mac OS X || Targets the Mac OS X platform. || --macosx
 
 
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| Raspbian || Targets the Raspbian (OS of Raspberry Pi) platform. || --rpi
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| No FFT || Do not use fftw3f for gravity. || --nofft
 
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| Build || Sets the build directory. || --build obj/
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| No HTTP || Disables internet connectivity. || --nohttp
 
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| Full Clean || For when nothing else works. Deletes all sconscript temporary files. || --fullclean
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| Executable name || Create an executable with a different name. || --output MyMod.exe
 
|}
 
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Latest revision as of 08:58, 3 April 2021

ATTENTION: This guide is outdated as of 2021. Please use this guide for building any recent version of the game: Building TPT with Meson

This page will explain all the SCons command line flags. Note that --release --sse --sse2 --no-warnings are all enabled by default. Use --no-sse, --wall, or --debugging to disable these.

Some of these options are also auto-detected. Your platform is detected so --win / --lin / --mac aren't needed unless you are cross compiling. Some cross compilers are also auto-detected on Linux so --tool may not be needed. --64bit and --32bit shouldn't be necessary either.

Name Description Example usage
parallel compilation Compiles in multiple threads, significally decreases compilation time if the number of threads equals the number of cores on your system. -j4
Build Sets the build directory. --build-dir build/powder64
Windows Targets the Windows platform. --win
Linux Targets the Linux platform. --lin
Mac OS X Targets the Mac OS X platform. --mac
MSVC Compiles using the Microsoft Visual Studio Compiler --msvc
Tool Prefix for toolchain executables used for cross compiling. --tool i586-mingw32msvc-
Beta Makes a beta build. --beta
No Install Prompt Disables the install prompt on first run. --no-install-prompt
Ignore Updates Disables checking for updates. --ignore-updates
Save Version Defines save version. --save-version 89
Minor Version Defines the minor version. --minor-version 1
Build Number Defines the build number. --build-number 281
Snapshot Makes a snapshot build. --snapshot
Snapshot ID Defines the snapshot ID. --snapshot-id 12345
64-bit Compiles a 64-bit (AMD64) version. --64bit
32-bit Compiles a 32-bit (i386) version. --32bit
Universal Compiles a universal (32 and 64 bit) binary, OS X only. --universal
No SSE Compiles a legacy version, for older computers. --no-sse
SSE Compiles an SSE-enabled, and thus, non-legacy binary. --sse
SSE2 Enables SSE2 optimisations. --sse2
SSE3 Enables SSE3 optimisations. --sse3
Native Compiles with --march=native. --native
Release Enables compiler optimization and makes a release build (slows down compiling). --release
Debugging Enables Debug Options. --debugging
Preserve Symbols Skips the step which strips the output of symbols. --symbols
Static Linking Reduces external library dependencies. --static
OpenGL Use OpenGL to render the interface. Currently defunct. --opengl
OpenGL Particles Use OpenGL to render particles (turns on --opengl). Currently defunct. --opengl-renderer
Renderer Compiles the save renderer instead of the game. --renderer
Font Compiles the save font editor instead of the game. --font
Error on warnings Any compiler errors turn into warnings. --wall
No warnings Ignore all compiler warnings. --no-warnings
No Lua Disables all Lua scripting features. --nolua
LuaJIT Use LuaJIT. --luajit
Lua 5.2 Use version 5.2 of Lua. --lua52
No FFT Do not use fftw3f for gravity. --nofft
No HTTP Disables internet connectivity. --nohttp
Executable name Create an executable with a different name. --output MyMod.exe