Difference between revisions of "Powder Toy Lua API"

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The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces.
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{{Languages|Powder Toy Lua API}}
  
boxmein made a massive reference to most parts of the API, including some that are not added to this wiki yet.
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The Powder Toy Lua API is a set of objects and functions that allow control over most aspects of the game, including graphics, element interactions, and interfaces.
You can find it [https://www.boxmein.net/tpt/tptelements/reference/lua-reference.html here].
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If you are new to the Lua programming language, you should familiarize yourself with how to code in Lua. A great beginner's tutorial is available [https://www.lua.org/pil/contents.html here]
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If you are using an editor that supports the [https://microsoft.github.io/language-server-protocol/implementors/tools/ Language Server Protocol] like VSCode, you can get completions for the lua API [https://github.com/Maticzpl/TPT-LuaAPI-Addon?tab=readme-ov-file#usage here]
  
 
The API is split into several categories
 
The API is split into several categories
; [[Lua_API:Interface|Interface]]
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; [[Lua_API:Simulation|Simulation]]
: Includes UI components such as buttons, labels and checkboxes, access to the very primitive window manager and input events
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: Methods for modifying the state of the simulation.
; [[Lua_API:Renderer|Renderer]]
 
: Methods and constants for interacting with the display mode
 
 
; [[Lua_API:Elements|Elements]]
 
; [[Lua_API:Elements|Elements]]
: Methods and constants for modifying and creating elements
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: Methods and constants for modifying and creating elements.
; [[Lua_API:Simulation|Simulation]]
 
: Methods for modifying the state of the simulation
 
 
; [[Lua_API:Graphics|Graphics]]
 
; [[Lua_API:Graphics|Graphics]]
: Methods for drawing simple shapes and text on screen.
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: Methods for drawing simple shapes and text on the screen.
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; [[Lua_API:Renderer|Renderer]]
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: Methods and constants for interacting with the display mode.
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; [[Lua_API:Event|Event]]
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: Listen for events, such as mouse clicks or key presses.
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; [[Lua_API:Interface|Interface]]
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: Includes UI components such as buttons, labels, and checkboxes, access to the very primitive window manager, and input events.
 
; [[Lua_API:File_System|File System]]
 
; [[Lua_API:File_System|File System]]
: Functions for creating, deleting, modifying and enumerating files and folders.
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: Functions for creating, deleting, modifying, and enumerating files and folders.
 
; [[Lua_API:Platform|Platform]]
 
; [[Lua_API:Platform|Platform]]
 
: Functions for doing OS-level things like opening URLs or interacting with the clipboard.
 
: Functions for doing OS-level things like opening URLs or interacting with the clipboard.
; [[Lua_API:Event|Event]]
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; [[Lua_API:Socket|Socket]]
: Listen for events, such as mouseclicks or key presses.
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: Provides TCP sockets, effectively a severely feature-limited version of the [http://w3.impa.br/~diego/software/luasocket/ LuaSocket library]
; [http://w3.impa.br/~diego/software/luasocket/ Socket]
 
: Built-in LuaSocket library available as the <code>socket</code> global.
 
 
; [[Lua_API:HTTP|HTTP]]
 
; [[Lua_API:HTTP|HTTP]]
 
: Provides access to basic HTTP functionality in the form of request objects.
 
: Provides access to basic HTTP functionality in the form of request objects.
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; [[Lua_API:Bz2|Bzip2]]
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: Provides direct access to our bzip2 library, for compressing and decompressing data.
 
; [[Lua_API:Bit|Bit]]
 
; [[Lua_API:Bit|Bit]]
 
: Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
 
: Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.

Latest revision as of 17:21, 29 March 2024

Language: English  • 한국어 • 中文

The Powder Toy Lua API is a set of objects and functions that allow control over most aspects of the game, including graphics, element interactions, and interfaces.

If you are new to the Lua programming language, you should familiarize yourself with how to code in Lua. A great beginner's tutorial is available here

If you are using an editor that supports the Language Server Protocol like VSCode, you can get completions for the lua API here

The API is split into several categories

Simulation
Methods for modifying the state of the simulation.
Elements
Methods and constants for modifying and creating elements.
Graphics
Methods for drawing simple shapes and text on the screen.
Renderer
Methods and constants for interacting with the display mode.
Event
Listen for events, such as mouse clicks or key presses.
Interface
Includes UI components such as buttons, labels, and checkboxes, access to the very primitive window manager, and input events.
File System
Functions for creating, deleting, modifying, and enumerating files and folders.
Platform
Functions for doing OS-level things like opening URLs or interacting with the clipboard.
Socket
Provides TCP sockets, effectively a severely feature-limited version of the LuaSocket library
HTTP
Provides access to basic HTTP functionality in the form of request objects.
Bzip2
Provides direct access to our bzip2 library, for compressing and decompressing data.
Bit
Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
Legacy
Old Lua API with the tpt.* prefix