Difference between revisions of "Elements:Powders"

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Powders are movable particles, for example, sand.
 
Powders are movable particles, for example, sand.
  
=== [[File:DUST.png|DUST]] Dust  ===
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=== [[File:DUST.png|DUST]] [[Element:DUST|Dust]] ===
 
Color: beige
 
Color: beige
  
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Light particles. Flammable but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT.
 
Light particles. Flammable but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT.
  
=== [[File:STNE.png|STNE]] Stone  ===
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=== [[File:STNE.png|STNE]] [[Element:STNE|Stone]] ===
 
Color: grey
 
Color: grey
  
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Heavy particles. Melts at 710°C
 
Heavy particles. Melts at 710°C
  
=== [[File:SNOW.png|SNOW]] Snow  ===
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=== [[File:SNOW.png|SNOW]] [[Element:SNOW|Snow]] ===
 
Color: very light blue
 
Color: very light blue
  
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=== [[File:CNCT.png|CNCT]] Concrete  ===
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=== [[File:CNCT.png|CNCT]] [[Element:CNCT|Concrete]] ===
 
Color: grey
 
Color: grey
  
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Heavy particles. Stronger than stone and hard to melt. Melts at 850c.  It is rigid, where it can be built on top of its self into straight walls without crumbling, unlike other powders.
 
Heavy particles. Stronger than stone and hard to melt. Melts at 850c.  It is rigid, where it can be built on top of its self into straight walls without crumbling, unlike other powders.
  
=== [[File:SALT.png|SALT]] Salt  ===
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=== [[File:SALT.png|SALT]] [[Element:SALT|Salt]] ===
 
Color: white
 
Color: white
  
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=== [[File:BRMT.png|BRMT]] Broken Metal  ===
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=== [[File:BRMT.png|BRMT]] [[Element:BRMT|Broken Metal]] ===
 
Color: rust
 
Color: rust
  
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Forms Thermite [THRM] when combined with BREL at >250c.
 
Forms Thermite [THRM] when combined with BREL at >250c.
  
=== [[File:SAND.png|SAND]] Sand  ===
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=== [[File:SAND.png|SAND]] [[Element:SAND|Sand]] ===
 
Color: beige
 
Color: beige
  
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Heavy particles, melts into Glass. Melts at 1750C.
 
Heavy particles, melts into Glass. Melts at 1750C.
  
=== [[File:BGLA.png|BGLA]] Broken Glass  ===
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=== [[File:BGLA.png|BGLA]] [[Element:BGLA|Broken Glass]] ===
 
Color: grey
 
Color: grey
  
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It is the product of pressure being applied to Glass, and heated LCRY
 
It is the product of pressure being applied to Glass, and heated LCRY
  
=== [[File:YEST.png|YEST]] Yeast  ===
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=== [[File:YEST.png|YEST]] [[Element:YEST|Yeast]] ===
 
Color: cream
 
Color: cream
  
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Yeast, grows when warm (around 40 degrees C). Turns into DYST when exposed to Neutrons or heated a lot(about 120C).  Turns to Dust after even higher heats(about 600C). Note that DYST at any temperature turns YEST into DYST in a cascading effect.
 
Yeast, grows when warm (around 40 degrees C). Turns into DYST when exposed to Neutrons or heated a lot(about 120C).  Turns to Dust after even higher heats(about 600C). Note that DYST at any temperature turns YEST into DYST in a cascading effect.
  
=== [[File:FSEP.png|FSEP]] Fuse powder  ===
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=== [[File:FSEP.png|FSEP]] [[Element:FSEP|Fuse powder]] ===
 
Color: green
 
Color: green
  
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Burns slowly, ignites at high temperatures, when touching plasma, or with electricity. Fuse burns at high temperatures (over 3000 degrees). Unlike other flammable materials,  it will burn with plasma, not fire, just like solid FUSE.
 
Burns slowly, ignites at high temperatures, when touching plasma, or with electricity. Fuse burns at high temperatures (over 3000 degrees). Unlike other flammable materials,  it will burn with plasma, not fire, just like solid FUSE.
  
=== [[File:BCOL.png|BCOL]] Broken Coal  ===
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=== [[File:BCOL.png|BCOL]] [[Element:BCOL|Broken Coal]] ===
 
Color: black
 
Color: black
  
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Heavy particles, burn slowly.
 
Heavy particles, burn slowly.
  
=== [[File:FRZZ.png|FRZZ]] Freeze  ===
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=== [[File:FRZZ.png|FRZZ]] [[Element:FRZZ|Freeze]] ===
 
Color: light blue
 
Color: light blue
  
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Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.
 
Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.
  
=== [[File:GRAV.png|GRAV]] Gravity  ===
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=== [[File:GRAV.png|GRAV]] [[Element:GRAV|Gravity]] ===
 
Color: Black
 
Color: Black
  
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Very light dust. Changes color based on velocity.
 
Very light dust. Changes color based on velocity.
  
=== [[File:ANAR.png|ANAR]] Anti-Air Particle  ===
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=== [[File:ANAR.png|ANAR]] [[Element:ANAR|Anti-Air Particle]] ===
 
Color: white
 
Color: white
  
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Very light dust. Behaves opposite of normal physics. ANAR behaves opposite gravity, pressure/velocity, and also burns when exposed to sub-zero flame.
 
Very light dust. Behaves opposite of normal physics. ANAR behaves opposite gravity, pressure/velocity, and also burns when exposed to sub-zero flame.
  
=== [[File:PQRT.png|PQRT]] Broken Quartz  ===
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=== [[File:PQRT.png|PQRT]] [[Element:PQRT|Broken Quartz]] ===
 
Color: light blue (textured effect)
 
Color: light blue (textured effect)
  
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Broken quartz, melts at 2300°C.
 
Broken quartz, melts at 2300°C.
  
=== [[File:BREL.png|BREL]] Broken Electronics  ===
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=== [[File:BREL.png|BREL]] [[Element:BREL|Broken Electronics]] ===
 
Color: greenish-grey
 
Color: greenish-grey
  
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Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at >250c you can make THRM. When constantly sparked at greater than 10 pressure, it will heat up. When constantly sparked at greater than 30 pressure and over 9000°C, it will turn into EXOT.
 
Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at >250c you can make THRM. When constantly sparked at greater than 10 pressure, it will heat up. When constantly sparked at greater than 30 pressure and over 9000°C, it will turn into EXOT.
  
=== [[File:CLST.png|CLST]] Clay Dust  ===
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=== [[File:CLST.png|CLST]] [[Element:CLST|Clay Dust]] ===
 
Color: light red (textured effect)
 
Color: light red (textured effect)
  
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Stacks on top of itself like concrete.
 
Stacks on top of itself like concrete.
  
=== [[File:EQVE.png|EQVE]] Equal Velocity  ===
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=== [[File:BVBR.png|BVBR]] [[Element:BVBR|Broken Vibranium]]  ===
 +
Colour: dark green (turns into light greenish gray in some circumstances)
 +
 
 +
Temp: 22.00
 +
 
 +
<!-- TODO -->
 +
 
 +
=== [[File:EQVE.png|EQVE]] [[Element:EQVE|Equal Velocity]] ===
 
Color: beige
 
Color: beige
  
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Formerly an experiment in shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console. This powder has a colour similar to that of DUST.
 
Formerly an experiment in shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console. This powder has a colour similar to that of DUST.
  
=== [[File:MORT.png|MORT]] Mortvert ===
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=== [[File:MORT.png|MORT]] [[Element:MORT|Mortvert]] ===
 
Color: very light grey
 
Color: very light grey
  

Revision as of 20:26, 6 November 2012

Language: English  • Deutsch • 한국어 • polski • русский • 中文

Powders are movable particles, for example, sand.

DUST Dust

Color: beige

Temp: 22.00

Light particles. Flammable but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT.

STNE Stone

Color: grey

Temp: 22.00

Heavy particles. Melts at 710°C

SNOW Snow

Color: very light blue

Temp: -8.00

Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.


CNCT Concrete

Color: grey

Temp: 22.00

Heavy particles. Stronger than stone and hard to melt. Melts at 850c. It is rigid, where it can be built on top of its self into straight walls without crumbling, unlike other powders.

SALT Salt

Color: white

Temp: 22.00

Meltable at high temperatures. Soluble in water. Melts at 900C. Turns water into saltwater on contact.


BRMT Broken Metal

Color: rust

Temp: 22.00

Broken metal, like rust in powder form, heavy, conductive. If broken metal is melted and cooled down slowly, it can make Breakable Metal. Obtained through rusting of IRON or BMTL or by exposing BMTL to extreme pressures.

Burning Thermite will also form molten breakable metal.

Forms Thermite [THRM] when combined with BREL at >250c.

SAND Sand

Color: beige

Temp: 22.00

Heavy particles, melts into Glass. Melts at 1750C.

BGLA Broken Glass

Color: grey

Temp: 22.00

Broken glass. Can be melted to form Glass. broken glass does not allow photons like regular glass does.

It is the product of pressure being applied to Glass, and heated LCRY

YEST Yeast

Color: cream

Temp: 22.00

Yeast, grows when warm (around 40 degrees C). Turns into DYST when exposed to Neutrons or heated a lot(about 120C). Turns to Dust after even higher heats(about 600C). Note that DYST at any temperature turns YEST into DYST in a cascading effect.

FSEP Fuse powder

Color: green

Temp: 22.00

Burns slowly, ignites at high temperatures, when touching plasma, or with electricity. Fuse burns at high temperatures (over 3000 degrees). Unlike other flammable materials, it will burn with plasma, not fire, just like solid FUSE.

BCOL Broken Coal

Color: black

Temp: 22.00

Heavy particles, burn slowly.

FRZZ Freeze

Color: light blue

Temp: -183.15

Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.

GRAV Gravity

Color: Black

Temp: 22.00

Very light dust. Changes color based on velocity.

ANAR Anti-Air Particle

Color: white

Temp: 22.00

Very light dust. Behaves opposite of normal physics. ANAR behaves opposite gravity, pressure/velocity, and also burns when exposed to sub-zero flame.

PQRT Broken Quartz

Color: light blue (textured effect)

Temp: 22.00

Broken quartz, melts at 2300°C.

BREL Broken Electronics

Color: greenish-grey

Temp: 22.00

Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at >250c you can make THRM. When constantly sparked at greater than 10 pressure, it will heat up. When constantly sparked at greater than 30 pressure and over 9000°C, it will turn into EXOT.

CLST Clay Dust

Color: light red (textured effect)

Temp: 22.00

Produces paste when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold, particles literally freeze at about -70 deg C(I.E. turn to solid state). Stacks on top of itself like concrete.

BVBR Broken Vibranium

Colour: dark green (turns into light greenish gray in some circumstances)

Temp: 22.00


EQVE Equal Velocity

Color: beige

Temp: 22.00

Formerly an experiment in shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console. This powder has a colour similar to that of DUST.

MORT Mortvert

Color: very light grey

Temp: -8.00 (but rapidly heats up due to the steam released).

Named after Powder Toy user Mortvert. Releases smoke and flows down the screen slowly like some sort of gel/powder combination. Can only be created through the console. Can only be destroyed by bomb.