Difference between revisions of "Powder Toy Lua API"
m (Lua category) |
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; [[Lua_API:Elements|Elements]] | ; [[Lua_API:Elements|Elements]] | ||
: Methods and constants for modifying and creating elements | : Methods and constants for modifying and creating elements | ||
+ | ; [[Lua_API:Graphics|Graphics]] | ||
+ | : Methods and constants for modifying and creating elements | ||
+ | ; [[Lua_API:File_System|File System]] | ||
+ | : Functions for creating, deleting, modifying and enumerating files and folders. | ||
; [[Lua_API:Bit|Bit]] | ; [[Lua_API:Bit|Bit]] | ||
: Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers. | : Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers. |
Revision as of 15:10, 29 September 2012
The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions and interfaces.
The API is split into several categories
- Interface
- Includes UI components such as buttons, labels and checkboxes, access to the very primitive window manager and input events
- Renderer
- Methods and constants for interacting with the display mode
- Elements
- Methods and constants for modifying and creating elements
- Graphics
- Methods and constants for modifying and creating elements
- File System
- Functions for creating, deleting, modifying and enumerating files and folders.
- Bit
- Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
- Legacy
- Old Lua API with the tpt.* prefix