Difference between revisions of "Element:WIFI"

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(Improved the "Usage" section. Much more work needs to be done.)
(Removed repeated information, and added more.)
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== Usage ==
 
== Usage ==
There are 101 channels available to WiFi. A WiFi particle's channel is determined by its temperature. The first channel ranges from -273.15C to -200C, and after each channel is 100C apart, so that the next channel is -200C to -100C, and so on. The channel is shown in .tmp, to make it easier to see.
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There are 101 "channels" available to WiFi. A WiFi particle's channel is determined by its temperature. The first channel ranges from 0 to 73.15°K (-273.15 to -200°C), and after each channel is 100° apart, so that the next channel is 73.15 to 173.15°K (-200 to -100°C), and so on.  
  
When a particle of WiFi is sparked by any material except [[NSCN]], all WIFIs on that channel will output [[SPRK]] to [[PSCN]], [[NSCN]], and [[INWR]].
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The easiest way to set the channel is to use PROP. Change the WIFI's temperature to the channel, multiplied by 100. For example, to get channel 47, you would set the temp to 4700. The actual channel is shown in .tmp, to make it easier to see.
  
Wifi does not conduct heat, but its temp can be changed by PROT.
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When a particle of WiFi is sparked by any material ''except'' [[Element:NSCN]], all WIFIs on that channel will output [[Element:SPRK]] to any [[Element:PSCN]], [[Element:NSCN]], and [[Element:INWR]] that are touching the wifi (including diagonally).
  
== How to use, with pictures ==
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==Reactions==
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WiFi does not conduct heat, but its temp can be changed by [[Element:PROT]].
  
Wifi is actually very easy to use.
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[[Element:EMP]] will randomly change the temperature of WIFI that is being sparked.  
  
Wifi element can accept spark from any metal (Except NSCN), but can only give spark back to NSCN, PSCN and INWR. As you can see in this image, the spark is going into WIFI at the end..
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WiFi will break into BRML when the pressure is above 15. The [[Element:BRMT]] will be the same temperature as the WIFI, so it will immediately melt if the channel was above 10 (1000°C)
 
 
[[File:81745231.gif]]
 
 
 
...And then back out the other WIFI particle, which is surrounded by an excessive amount of NSCN just for example.
 
 
 
Different particles of WIFI have a preset frequency, and can send sparks over ANY distance without any lag at all. There are 99 frequencies, all of which are 100 degrees apart, a link to all others in the same frequency will be shown when mouse over one of them. They behave like insulation with heat, and must manually be heated in order to change the frequency of the element, which visibly changes color to reflect this. For example here, the WIFI on the outside is -270 temp, while the inside is 700 temp. Particles of WIFI do not exchange heat with any other particles.
 
 
 
It should be noted that wifi channels start with -273.15 to -200.01 being the first channel, but from there they go by hundreds (-200 to -100.01 being the next)
 
 
 
[[File:Wificolordifference.png]]
 
 
 
As a result of this mechanic, any WIFI particles that get sparked will all release a spark if they're nearly the same temperature. If you have 20 WIFI particles and only one of them gets a spark, if all the WIFI particles are nearly the same temperature, then they will all release a spark at the same moment. In this example, I only added one particle of WIFI, but it received a spark too. You can't easily see, but there's one particle of NSCN touching it that allows it to give off spark.
 
 
 
[[File:97958185.gif]]
 
 
 
Lastly, WIFI particles of different frequencies will not give spark to one another. You may use this to make sure that a spark to one wifi will not spark all of them by accident, and with 99 channels you can massively change the way electronics are designed. In this example, I have the wire set up to infinite loop.
 
 
 
[[File:82206928.gif]]
 
 
 
== Examples ==
 
 
 
{|border="1" cellpadding="5" cellspacing="0"
 
|-
 
| A Tic-Tac-Toe game using WiFi. First result when searching "wifi" from Powder Toy.
 
| {{ save | id=105313 }}
 
|-
 
| The device in this save reads incoming WiFi signals and tells the channel they came from.
 
| {{ save | id=684780 }}
 
|}
 
  
 
{{Languages}}
 
{{Languages}}

Revision as of 16:47, 29 October 2015

WIFI.png WiFi
81745231.gif
Wireless transmitter, transfers spark to any other wifi on the same temperature channel.
Properties
Section Electronics
Spawn temperature 22°C
Heat Conductivity 0%
Relative weight 100
Gravity 0
Acid dissolve rate 0.2%
Flammability 0
State Solid
Transitions
High pressure BRMT.png above 15 pressure
Source code


Creation

Only with brush, cannot be created with reactions.

Usage

There are 101 "channels" available to WiFi. A WiFi particle's channel is determined by its temperature. The first channel ranges from 0 to 73.15°K (-273.15 to -200°C), and after each channel is 100° apart, so that the next channel is 73.15 to 173.15°K (-200 to -100°C), and so on.

The easiest way to set the channel is to use PROP. Change the WIFI's temperature to the channel, multiplied by 100. For example, to get channel 47, you would set the temp to 4700. The actual channel is shown in .tmp, to make it easier to see.

When a particle of WiFi is sparked by any material except Element:NSCN, all WIFIs on that channel will output Element:SPRK to any Element:PSCN, Element:NSCN, and Element:INWR that are touching the wifi (including diagonally).

Reactions

WiFi does not conduct heat, but its temp can be changed by Element:PROT.

Element:EMP will randomly change the temperature of WIFI that is being sparked.

WiFi will break into BRML when the pressure is above 15. The Element:BRMT will be the same temperature as the WIFI, so it will immediately melt if the channel was above 10 (1000°C)

Language: [[::Element:WIFI|English]]