Difference between revisions of "Powder Toy Lua API"
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The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces. | The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces. | ||
Revision as of 12:25, 17 January 2022
Language: | English |
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The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces.
boxmein made a massive reference to most parts of the API, including some that are not added to this wiki yet. You can find it here.
The API is split into several categories
- Interface
- Includes UI components such as buttons, labels and checkboxes, access to the very primitive window manager and input events
- Renderer
- Methods and constants for interacting with the display mode
- Elements
- Methods and constants for modifying and creating elements
- Simulation
- Methods for modifying the state of the simulation
- Graphics
- Methods for drawing simple shapes and text on screen.
- File System
- Functions for creating, deleting, modifying and enumerating files and folders.
- Platform
- Functions for doing OS-level things like opening URLs or interacting with the clipboard.
- Event
- Listen for events, such as mouseclicks or key presses.
- Socket
- Built-in LuaSocket library available as the
socket
global. - HTTP
- Provides access to basic HTTP functionality in the form of request objects.
- Bit
- Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
- Legacy
- Old Lua API with the tpt.* prefix