Difference between revisions of "Elements:Explosives"
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This category contains 15 elements, all of which are particles. | This category contains 15 elements, all of which are particles. | ||
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The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Electronics| electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category. | The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Electronics| electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category. | ||
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Temp: 22.00 | Temp: 22.00 | ||
− | Sticks to the first particle it touches and creates a burst of positive gravity , then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be | + | Sticks to the first particle it touches and creates a burst of positive gravity , then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be '''ENABLED''' |
+ | for it to work. | ||
[[Category:Elements]] | [[Category:Elements]] |
Revision as of 03:40, 5 November 2011
This category contains 15 elements, all of which are particles. The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, electricity, contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
Contents
- 1 Thermite [THRM]
- 2 Fireworks [FIRW]
- 3 Destructive Bomb [DEST]
- 4 First Fireworks made [FWRK]
- 5 Rubidium [RBDM]
- 6 Liquid Rubidium [LRBD]
- 7 C-4 [C-4]
- 8 Nitroglycerin [NITR]
- 9 Gun Powder [GUN]
- 10 Fire [FIRE]
- 11 C-5 [C-5]
- 12 Bomb [BOMB]
- 13 Lightning [THDR]
- 14 Sub-zero flame [CFLM]
- 15 Gravity Bomb [GBMB]
Thermite [THRM]
type: powder
Temp: 22.00
color: light brown
Thermite will only react with fire, plasma and lava, and life It generates huge amounts of heat(Around 9725.85 C just after ignition). Thermite produces Broken Metal as a result of the cooling of the Lava of Thermite.
Fireworks [FIRW]
type: powder
Color: Orange
Temp: 22.00
After contacting fire, Fireworks will shoot off upward and explode with hot (6000°-9000°) and colorful embers.
Destructive Bomb [DEST]
type: powder
Color: Red
Much more destructive than BOMB. Upon impact with another particle, DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
First Fireworks made [FWRK]
type: powder
Color: Dark Grey
Temp: 22.00
Explode with neutrons and with heat (start exploding at 200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°) .
Rubidium [RBDM]
type: solid
Color: Very light grey
Temp: 22.00
Explodes on contact with WATR and FIRE. Conducts electricity. Will not explode with electricity, unlike other elements. Melts into liquid rubidium
Liquid Rubidium [LRBD]
type: liquid
Color: Grey
Temp: 67.00
Liquid form of rubidium, explodes when in contact with WATR and FIRE, Conducts.
C-4 [C-4]
type: solid
Color: Purple
Temp:22.00
Pressure sensitive explosive. Will explode when exposed to high positive pressure, sparks or heat. Transforms into Goo when exposed to Neutrons.
Nitroglycerin [NITR]
type: liquid
Color: green
Temp: 22.00
Explodes under high pressure, electricity and flame. Turns to Oil when exposed to Neutrons
Gun Powder [GUN]
type: powder
Color: grey
Temp:22.00
Explosive in powder form. Can be ignited by electricity and fire and 400.00 temp
Fire [FIRE]
Color: Red (with orange glow)
Temp: 422.00
Ignites flammable substances. Heats up other elements. When heated up enough turns to plasma [PLSM]. tranforms into O2 in sub-zero-temp
C-5 [C-5]
type: solid
Color: Blue
Temp: 22.00
Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM and any other liquid cooled to below 99K (-174C). Not pressure sensitive.
Bomb [BOMB]
type: powder
Color: Light Yellow (shimmers when in high velocity)
Temp: 22.0
Explodes when it touches any other particles except for Diamond, Clone, Breakable Clone, PCLN, or any type of Wall. when Bomb explodes, all particles within an 8 pixel radius is destroyed (except for diamond, clone, etc), explodes at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing minimal collateral damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
Lightning [THDR]
Color: Light Yellow
Temp: 9000.00
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (1000000 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
Although it is spelt THDR, it is actually meant to be lightning.
Sub-zero flame [CFLM]
Color: Light blue (blue glow)
Temp: -273.15
'Fire' that burns at -273.15 degrees. Will ignite C-5
Gravity Bomb [GBMB]
type: powder
Color: Blue (shimmers when in high velocity)
Temp: 22.00
Sticks to the first particle it touches and creates a burst of positive gravity , then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be ENABLED for it to work.