Difference between revisions of "Lua API:Renderer"
m (Handle Constants better) |
m (Use shortname ren, add dummy descriptions and types for Methods, sort everything.) |
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== Methods == | == Methods == | ||
− | === renderer. | + | === renderer.colorMode === |
− | + | type ren.colorMode() | |
+ | Does something | ||
+ | === renderer.colourMode === | ||
+ | type ren.colourMode() | ||
+ | Does something | ||
− | === renderer. | + | === renderer.debugHUD === |
− | + | type ren.debugHUD() | |
− | + | Does something | |
− | |||
− | |||
− | |||
− | |||
=== renderer.decorations === | === renderer.decorations === | ||
− | + | type ren.decorations() | |
+ | Does something | ||
+ | === renderer.displayModes === | ||
+ | type ren.displayModes() | ||
+ | Does something | ||
− | === renderer. | + | === renderer.grid === |
− | + | type ren.grid() | |
− | + | Does something | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | === renderer.renderModes === | ||
+ | type ren.renderModes() | ||
+ | Does something | ||
== Constants == | == Constants == | ||
Any of these constants can be accessed with renderer.<constant name here> | Any of these constants can be accessed with renderer.<constant name here> | ||
− | === | + | === COLOUR === |
− | ; | + | ; COLOUR_BASC |
− | ; | + | ; COLOUR_HEAT |
+ | ; COLOUR_GRAD | ||
+ | ; COLOUR_LIFE | ||
+ | ; COLOUR_DEFAULT | ||
+ | |||
+ | === DECO === | ||
+ | ; DECO_FIRE | ||
=== DISPLAY === | === DISPLAY === | ||
Line 48: | Line 54: | ||
; DISPLAY_AIRP | ; DISPLAY_AIRP | ||
− | === | + | === EFFECT === |
− | ; | + | ; EFFECT_LINES |
− | ; | + | ; EFFECT_GRAVOUT |
− | ; | + | ; EFFECT_GRAVIN |
− | ; | + | ; EFFECT_DBGLINES |
− | ; | + | |
+ | === FIRE === | ||
+ | ; FIRE_ADD | ||
+ | ; FIRE_BLEND | ||
− | === | + | === NO === |
− | ; | + | ; NO_DECO |
=== PMODE === | === PMODE === | ||
Line 70: | Line 79: | ||
; PMODE_GLOW | ; PMODE_GLOW | ||
− | === | + | === PSPEC === |
− | ; | + | ; PSPEC_STICKMAN |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== RENDER === | === RENDER === | ||
Line 88: | Line 91: | ||
; RENDER_BLOB | ; RENDER_BLOB | ||
− | === | + | === Uncategorized === |
− | |||
− | |||
− | |||
; OPTIONS | ; OPTIONS | ||
; FIREMODE | ; FIREMODE | ||
; EFFECT | ; EFFECT | ||
; PMODE | ; PMODE |
Revision as of 21:13, 29 September 2013
Description goes here.
Contents
Methods
renderer.colorMode
type ren.colorMode()
Does something
renderer.colourMode
type ren.colourMode()
Does something
renderer.debugHUD
type ren.debugHUD()
Does something
renderer.decorations
type ren.decorations()
Does something
renderer.displayModes
type ren.displayModes()
Does something
renderer.grid
type ren.grid()
Does something
renderer.renderModes
type ren.renderModes()
Does something
Constants
Any of these constants can be accessed with renderer.<constant name here>
COLOUR
- COLOUR_BASC
- COLOUR_HEAT
- COLOUR_GRAD
- COLOUR_LIFE
- COLOUR_DEFAULT
DECO
- DECO_FIRE
DISPLAY
- DISPLAY_PERS
- DISPLAY_WARP
- DISPLAY_AIRH
- DISPLAY_AIRV
- DISPLAY_EFFE
- DISPLAY_AIRC
- DISPLAY_AIR
- DISPLAY_AIRP
EFFECT
- EFFECT_LINES
- EFFECT_GRAVOUT
- EFFECT_GRAVIN
- EFFECT_DBGLINES
FIRE
- FIRE_ADD
- FIRE_BLEND
NO
- NO_DECO
PMODE
- PMODE_BLUR
- PMODE_FLAT
- PMODE_LFLARE
- PMODE_FLARE
- PMODE_ADD
- PMODE_NONE
- PMODE_BLEND
- PMODE_SPARK
- PMODE_BLOB
- PMODE_GLOW
PSPEC
- PSPEC_STICKMAN
RENDER
- RENDER_EFFE
- RENDER_BLUR
- RENDER_GLOW
- RENDER_NONE
- RENDER_FIRE
- RENDER_BASC
- RENDER_BLOB
Uncategorized
- OPTIONS
- FIREMODE
- EFFECT
- PMODE