Difference between revisions of "Lua API:Simulation"
(All the things!) |
(Taking a break, please don't kill me.) |
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=== simulation.adjustCoords === | === simulation.adjustCoords === | ||
− | + | number number sim.adjustCoords(number x, number y) | |
Does something | Does something | ||
=== simulation.airMode === | === simulation.airMode === | ||
− | + | number sim.airMode() | |
− | + | Returns the current Air Simulation Mode. | |
+ | |||
+ | nil sim.airMode(number mode) | ||
+ | Sets the Air Simulation Mode to mode. | ||
=== simulation.ambientAirTemp === | === simulation.ambientAirTemp === | ||
− | + | number sim.ambientAirTemp() | |
− | + | Returns something | |
+ | |||
+ | nil sim.ambientAirTemp(number temp) | ||
+ | Sets something | ||
=== simulation.ambientHeat === | === simulation.ambientHeat === | ||
− | + | number sim.ambientHeat(number x, number y) | |
− | + | Returns a value on the ambient heat map. | |
+ | |||
+ | nil sim.ambientHeat(number x, number y, number temp, [number width, number height]) | ||
+ | Sets values on the ambient heat map. | ||
=== simulation.clearSim === | === simulation.clearSim === | ||
− | + | nil sim.clearSim() | |
− | + | Clears everything on the simulation. | |
=== simulation.createBox === | === simulation.createBox === | ||
− | + | nil sim.createBox(number x1, number y1, number x2, number y2, [number type], [number flag]) | |
− | + | Creates a filled box of either the user's currently selected type or the type specified at the specified coordinates. | |
+ | flag refers to particle replacement flags. | ||
=== simulation.createLine === | === simulation.createLine === | ||
− | + | nil sim.createLine(number x1, number y1, number x2, number y2, [number rx], [number ry], [number type], [number brush], [number, flag]) | |
− | + | Creates a line of of either the user's currently selected type or the type specified at the specified coordinates. | |
+ | rx and ry describe the radius of the brush used. Default radius is 5, 5 | ||
+ | flag refers to particle replacement flags. | ||
=== simulation.createParts === | === simulation.createParts === | ||
− | + | number sim.createParts(number x, number y, [number rx], [number ry], [number type], [number brush], [number flag]) | |
− | Does something | + | Does something. |
=== simulation.createWallBox === | === simulation.createWallBox === | ||
− | + | nil sim.createWallBox(number x1, number y1, number x2, number y2, [number walltype]) | |
− | + | Creates a filled box of either the specified walltype or the type of the basic wall at the specified particle coordinates. | |
+ | Note: the coordinates might change from particle coordinates to map coordinates in the future. | ||
=== simulation.createWallLine === | === simulation.createWallLine === | ||
− | + | nil sim.createWallLine(number x1, number y1, number x2, number y2, [number rx], [number ry], [number walltype]) | |
− | + | Creates a line of either the specified walltype or the type of the basic wall at the specified particle coordinates. | |
+ | Note: the coordinates might change from particle coordinates to map coordinates in the future. | ||
=== simulation.createWalls === | === simulation.createWalls === | ||
− | + | number sim.createWalls(number x, number y, [number rx], [number ry], [number walltype]) | |
Does something | Does something | ||
=== simulation.decoBox === | === simulation.decoBox === | ||
− | + | nil sim.decoBox(number x1, number y1, number x2, number y2, [number rx], [number ry], [number r, number g, number b, [number a]], [number tool]) | |
− | + | Changes the decoration color of all particles in the specified coordinates. | |
+ | Although rx and ry are listed here, they are not actually used (bug?). | ||
+ | tool refers to decoration tools. | ||
=== simulation.decoBrush === | === simulation.decoBrush === |
Revision as of 22:30, 29 September 2013
The Simulation API allows for modifying the state and properties of particles, air and gravity
Contents
- 1 Methods
- 1.1 simulation.adjustCoords
- 1.2 simulation.airMode
- 1.3 simulation.ambientAirTemp
- 1.4 simulation.ambientHeat
- 1.5 simulation.clearSim
- 1.6 simulation.createBox
- 1.7 simulation.createLine
- 1.8 simulation.createParts
- 1.9 simulation.createWallBox
- 1.10 simulation.createWallLine
- 1.11 simulation.createWalls
- 1.12 simulation.decoBox
- 1.13 simulation.decoBrush
- 1.14 simulation.decoColor
- 1.15 simulation.decoColour
- 1.16 simulation.decoLine
- 1.17 simulation.edgeMode
- 1.18 simulation.elementCount
- 1.19 simulation.floodParts
- 1.20 simulation.floodWalls
- 1.21 simulation.getSaveID
- 1.22 simulation.gravMap
- 1.23 simulation.gravityGrid
- 1.24 simulation.gravityMode
- 1.25 simulation.loadSave
- 1.26 simulation.loadStamp
- 1.27 simulation.neighbors
- 1.28 simulation.neighbours
- 1.29 simulation.partChangeType
- 1.30 simulation.partCreate
- 1.31 simulation.partID
- 1.32 simulation.partKill
- 1.33 simulation.partNeighbors
- 1.34 simulation.partNeighbours
- 1.35 simulation.partPosition
- 1.36 simulation.partProperty
- 1.37 simulation.parts
- 1.38 simulation.pmap
- 1.39 simulation.pressure
- 1.40 simulation.prettyPowders
- 1.41 simulation.resetPressure
- 1.42 simulation.resetTemp
- 1.43 simulation.saveStamp
- 1.44 simulation.toolBox
- 1.45 simulation.toolBrush
- 1.46 simulation.toolLine
- 1.47 simulation.velocityX
- 1.48 simulation.velocityY
- 1.49 simulation.waterEqualisation
- 1.50 simulation.waterEqualization
- 2 Constants
Methods
simulation.adjustCoords
number number sim.adjustCoords(number x, number y)
Does something
simulation.airMode
number sim.airMode()
Returns the current Air Simulation Mode.
nil sim.airMode(number mode)
Sets the Air Simulation Mode to mode.
simulation.ambientAirTemp
number sim.ambientAirTemp()
Returns something
nil sim.ambientAirTemp(number temp)
Sets something
simulation.ambientHeat
number sim.ambientHeat(number x, number y)
Returns a value on the ambient heat map.
nil sim.ambientHeat(number x, number y, number temp, [number width, number height])
Sets values on the ambient heat map.
simulation.clearSim
nil sim.clearSim()
Clears everything on the simulation.
simulation.createBox
nil sim.createBox(number x1, number y1, number x2, number y2, [number type], [number flag])
Creates a filled box of either the user's currently selected type or the type specified at the specified coordinates. flag refers to particle replacement flags.
simulation.createLine
nil sim.createLine(number x1, number y1, number x2, number y2, [number rx], [number ry], [number type], [number brush], [number, flag])
Creates a line of of either the user's currently selected type or the type specified at the specified coordinates. rx and ry describe the radius of the brush used. Default radius is 5, 5 flag refers to particle replacement flags.
simulation.createParts
number sim.createParts(number x, number y, [number rx], [number ry], [number type], [number brush], [number flag])
Does something.
simulation.createWallBox
nil sim.createWallBox(number x1, number y1, number x2, number y2, [number walltype])
Creates a filled box of either the specified walltype or the type of the basic wall at the specified particle coordinates. Note: the coordinates might change from particle coordinates to map coordinates in the future.
simulation.createWallLine
nil sim.createWallLine(number x1, number y1, number x2, number y2, [number rx], [number ry], [number walltype])
Creates a line of either the specified walltype or the type of the basic wall at the specified particle coordinates. Note: the coordinates might change from particle coordinates to map coordinates in the future.
simulation.createWalls
number sim.createWalls(number x, number y, [number rx], [number ry], [number walltype])
Does something
simulation.decoBox
nil sim.decoBox(number x1, number y1, number x2, number y2, [number rx], [number ry], [number r, number g, number b, [number a]], [number tool])
Changes the decoration color of all particles in the specified coordinates. Although rx and ry are listed here, they are not actually used (bug?). tool refers to decoration tools.
simulation.decoBrush
type sim.decoBrush()
Does something
simulation.decoColor
type sim.decoColor()
Does something
simulation.decoColour
type sim.decoColour()
Does something
simulation.decoLine
type sim.decoLine()
Does something
simulation.edgeMode
type sim.edgeMode()
Does something
simulation.elementCount
type sim.elementCount()
Does something
simulation.floodParts
type sim.floodParts()
Does something
simulation.floodWalls
type sim.floodWalls()
Does something
simulation.getSaveID
type sim.getSaveID()
Does something
simulation.gravMap
type sim.gravMap()
Does something
simulation.gravityGrid
type sim.gravityGrid()
Does something
simulation.gravityMode
type sim.gravityMode()
Does something
simulation.loadSave
type sim.loadSave()
Does something
simulation.loadStamp
type sim.loadStamp()
Does something
simulation.neighbors
type sim.neighbors()
Does something
simulation.neighbours
type sim.neighbours()
Does something
simulation.partChangeType
nil sim.partChangeType(number index, number type)
Reliably change the type of a particle, this method avoids the side effects created by changing the type directly with the "partProperty" method.
simulation.partCreate
type sim.partCreate()
Does something
simulation.partID
number sim.partID(number x, number y)
Get the index of a particle at the specified position
simulation.partKill
nil sim.partKill(number index) nil sim.partKill(number x, number y)
Reliably delete a particle at a specified index or location, this method avoids the side effects created by changing the type to 0/DEFAULT_PT_NONE with the "partProperty" method
simulation.partNeighbors
number ... sim.partNeighbours(number x, number y, number radius, [number type])
Returns a list of particles indexes that neighbour the given coordinates that matches the given type (if it is specified) The resulting list does not contain the "origin particle"
simulation.partNeighbours
type sim.partNeighbours()
Does something
simulation.partPosition
number x, number y sim.partPosition(number index)
Get the location of the particle at the specified index
simulation.partProperty
nil sim.partProperty(number index, object field, object value)
Set the property value on a particle specified by index
object sim.partProperty(number index, object field)
Get the property value on a particle specified by the index
The "field" may be a field name or field ID, see [bottom of page] for more information
simulation.parts
type sim.parts()
Does something
simulation.pmap
type sim.pmap()
Does something
simulation.pressure
type sim.pressure()
Does something
simulation.prettyPowders
type sim.prettyPowders()
Does something
simulation.resetPressure
type sim.resetPressure()
Does something
simulation.resetTemp
type sim.resetTemp()
Does something
simulation.saveStamp
type sim.saveStamp()
Does something
simulation.toolBox
type sim.toolBox()
Does something
simulation.toolBrush
type sim.toolBrush()
Does something
simulation.toolLine
type sim.toolLine()
Does something
simulation.velocityX
type sim.velocityX()
Does something
simulation.velocityY
type sim.velocityY()
Does something
simulation.waterEqualisation
type sim.waterEqualisation()
Does something
simulation.waterEqualization
type sim.waterEqualization()
Does something
Constants
Any of these constants can be accessed with simulation.<constant name here>
DECO
- DECO_DIVIDE
- DECO_SMUDGE
- DECO_ADD
- DECO_SUBTRACT
- DECO_CLEAR
- DECO_DRAW
- DECO_MULTIPLY
FIELD
- FIELD_DCOLOUR
- FIELD_Y
- FIELD_TEMP
- FIELD_TYPE
- FIELD_VY
- FIELD_X
- FIELD_TMP2
- FIELD_TMP
- FIELD_FLAGS
- FIELD_VX
- FIELD_CTYPE
- FIELD_LIFE
MAX
- MAX_TEMP
MIN
- MIN_TEMP
NUM
- NUM_PARTS
PT
- PT_NUM
R
- R_TEMP
TOOL
- TOOL_VAC
- TOOL_AIR
- TOOL_NGRV
- TOOL_PGRV
- TOOL_HEAT
- TOOL_WIND
- TOOL_COOL
Uncategorized
- YRES
- XRES