Difference between revisions of "Element:IRON"

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== Reactions ==
 
== Reactions ==
{{Material|mat=IRON}} will turn into {{Material|mat=BMTL}} when in contact with {{Material|mat=SALT}}, {{Material|mat=SLTW}}, {{Material|mat=WATR}}, {{Material|mat=O2}}, or {{Material|mat=LO2}}. The {{Material|mat=BMTL}} will then turn into {{Material|mat=BRMT}} after prolonged exposure to the previously stated elements.
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{{Material|mat=IRON}} will turn into {{Material|mat=BMTL}} when in contact with {{Material|mat=SALT}}, {{Material|mat=SLTW}}, {{Material|mat=WATR}}, {{Material|mat=O2}}, or {{Material|mat=LO2}}. The {{Material|mat=BMTL}} will then turn into {{Material|mat=BRMT}} after prolonged exposure to the previously stated elements. {{Material|mat=GOLD}} will reverse and prevent this process.
  
 
In its molten state, {{Material|mat=IRON}} will turn into molten {{Material|mat=METL}} when it touches {{Material|mat=COAL}} or {{Material|mat=BCOL}}. The {{Material|mat=METL}} will need to be cooled to be become {{Material|mat=METL}}
 
In its molten state, {{Material|mat=IRON}} will turn into molten {{Material|mat=METL}} when it touches {{Material|mat=COAL}} or {{Material|mat=BCOL}}. The {{Material|mat=METL}} will need to be cooled to be become {{Material|mat=METL}}

Revision as of 20:07, 15 November 2013

<tr class=""><th scope="row" style="text-align:left; ">Heat Conductivity</th> <td class="" style=""> 100%</td></tr><tr class=""><th scope="row" style="text-align:left; ">Relative weight</th> <td class="" style=""> 100</td></tr><tr class=""><th scope="row" style="text-align:left; ">Gravity</th> <td class="" style=""> 0.0</td></tr><tr class=""><th scope="row" style="text-align:left; ">Acid dissolve rate</th> <td class="" style=""> 5%</td></tr><tr class=""><th scope="row" style="text-align:left; ">Flammability</th> <td class="" style=""> 0</td></tr><tr class=""><th scope="row" style="text-align:left; ">State</th> <td class="" style=""> Solid </td></tr><tr><th colspan="2" class="" style="text-align:center; ">Transitions</th></tr><tr class=""><th scope="row" style="text-align:left; ">High temperature</th> <td class="" style=""> LAVA.png above 1413.85°C</td></tr><tr class=""><td colspan="2" class="" style="text-align:center; "> Source code</td></tr> </table>

Creation

IRON can only be created via the brush.

Reactions

IRON will turn into BMTL when in contact with SALT, SLTW, WATR, O2, or LO2. The BMTL will then turn into BRMT after prolonged exposure to the previously stated elements. GOLD will reverse and prevent this process.

In its molten state, IRON will turn into molten METL when it touches COAL or BCOL. The METL will need to be cooled to be become METL

IRON will melt at 1413.85C(1687K)

Special properties

IRON will electrolyze any WATR around it when the IRON is sparked.

Saves

IRON.png Iron
IRONsticker.gif
Rusts with salt, can be used for electrolysis of WATR
Properties
Section unknown Expression error: Unrecognized punctuation character "{".
Spawn temperature <span class="temperature" data-toggle="tooltip" data-original-title="22C(295.15K) on creation from brushK; Expression error: Unrecognized word "c".°F">Expression error: Unrecognized word "c".°C</span>
An example of how METL can be made from molten IRON. Save made by Catelite.