Difference between revisions of "Lua API:Renderer"
m (→renderer.renderModes) |
(→renderer.grid) |
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=== renderer.grid === | === renderer.grid === | ||
type ren.grid() | type ren.grid() | ||
− | + | Draws grid | |
=== renderer.renderModes === | === renderer.renderModes === |
Revision as of 07:57, 11 March 2014
Description goes here.
Contents
Methods
renderer.colorMode
type ren.colorMode()
Does something
renderer.colourMode
type ren.colourMode()
Does something
renderer.debugHUD
type ren.debugHUD()
Does something
renderer.decorations
type ren.decorations()
Does something
renderer.displayModes
type ren.displayModes()
Does something
renderer.grid
type ren.grid()
Draws grid
renderer.renderModes
type ren.renderModes()
Does something
Constants
Any of these constants can be accessed with renderer.<constant name here>
COLOUR
- COLOUR_BASC
- COLOUR_HEAT
- COLOUR_GRAD
- COLOUR_LIFE
- COLOUR_DEFAULT
DECO
- DECO_FIRE
DISPLAY
- DISPLAY_PERS
- DISPLAY_WARP
- DISPLAY_AIRH
- DISPLAY_AIRV
- DISPLAY_EFFE
- DISPLAY_AIRC
- DISPLAY_AIR
- DISPLAY_AIRP
EFFECT
- EFFECT_LINES
- EFFECT_GRAVOUT
- EFFECT_GRAVIN
- EFFECT_DBGLINES
FIRE
- FIRE_ADD
- FIRE_BLEND
NO
- NO_DECO
PMODE
- PMODE_BLUR
- PMODE_FLAT
- PMODE_LFLARE
- PMODE_FLARE
- PMODE_ADD
- PMODE_NONE
- PMODE_BLEND
- PMODE_SPARK
- PMODE_BLOB
- PMODE_GLOW
PSPEC
- PSPEC_STICKMAN
RENDER
- RENDER_EFFE
- RENDER_BLUR
- RENDER_GLOW
- RENDER_NONE
- RENDER_FIRE
- RENDER_BASC
- RENDER_BLOB
Uncategorized
- OPTIONS
- FIREMODE
- EFFECT
- PMODE