Difference between revisions of "Element:DRAY"

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m (moved Element:Dray to Element:DRAY: Element name should be in capitals)
(Infobox, copy description from Elements:Electronics)
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Element Dray copies whatever is in front of it when powered
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{{ infobox Element
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| icon = DRAY.png
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| longname = Duplicator ray
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| image =
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| identifier = DEFAULT_PT_DRAY
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| name = DRAY
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| description = Replicates a line of particles in front of it.
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| colour = FFAA22
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| menusection = SC_ELEC
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| menuvisible = 1
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| advection = 0
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| airdrag = 0
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| airloss = 0.9
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| loss = 0
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| collision = 0
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| diffusion = 0
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| explosive = 0
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| falldown = 0
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| flammable = 0
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| gravity = 0
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| hardness = 1
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| heatconduct = 0
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| hotair = 0
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| meltable = 0
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| state = ST_SOLID
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| temperature = 295.15
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| weight = 100
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| properties = TYPE_SOLID PROP_LIFE_DEC
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| lowtemperature =
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| lowtemperaturetransition =
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| hightemperature =
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| hightemperaturetransition =
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| lowpressure =
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| lowpressuretransition =
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| highpressure =
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| highpressuretransition =
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}}
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When powered, this element copies what is in front of it. By default this will usually double whatever it is copying, but you can set .tmp and .tmp2 to refine how it copies. When sparked by INWR, it doesn't copy diagonally. When sparked by PSCN, it will replace existing particles when placing the copy down. Setting the .tmp to a non 0 value will copy that amount of pixels (instead of stopping at an empty space). Setting .tmp2 sets how much space to leave between each copy. Changing .ctype sets which element to stop copying on (instead of empty space).
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{{Languages}}
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[[Category:Work in progress]]

Revision as of 13:58, 6 October 2014

DRAY.png Duplicator ray
Properties
Section Electronics
Spawn temperature 22°C
Heat Conductivity 0%
Relative weight 100
Gravity 0
Acid dissolve rate 0.1%
Flammability 0
State Solid
Misc properties
Source code


When powered, this element copies what is in front of it. By default this will usually double whatever it is copying, but you can set .tmp and .tmp2 to refine how it copies. When sparked by INWR, it doesn't copy diagonally. When sparked by PSCN, it will replace existing particles when placing the copy down. Setting the .tmp to a non 0 value will copy that amount of pixels (instead of stopping at an empty space). Setting .tmp2 sets how much space to leave between each copy. Changing .ctype sets which element to stop copying on (instead of empty space).

Language: [[::Element:DRAY|English]]