Difference between revisions of "Variables/ko"
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이곳은 소스 코드에서의 유용한 변수와 변수의 사용법에 대한 목록입니다. | 이곳은 소스 코드에서의 유용한 변수와 변수의 사용법에 대한 목록입니다. | ||
- 아직 완벽히 번역되지 못하였습니다. | - 아직 완벽히 번역되지 못하였습니다. |
Latest revision as of 08:37, 10 March 2019
Language: | English • 한국어 • polski • русский |
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이곳은 소스 코드에서의 유용한 변수와 변수의 사용법에 대한 목록입니다. - 아직 완벽히 번역되지 못하였습니다.
일반
변수명 | 값 |
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pmap[y][x] | 입자 맵.(pmap[y][x]&0xFF)은 (x, y) 좌표에 있는 물질의 타입을 나타냅니다. (pmap[y][x]>>8)은 (x, y)좌표에 있는 물질의 번호를 나타냅니다. 에너지 타입의 물질은 이곳에 저장되지 않으므로, photons 맵을 사용해야 합니다. |
sim->photons[y][x] | Photon 맵. 이것은 pmap과 같은 역할을 하지만, PHOT, NEUT, ELEC, PROT만이(에너지 타입의 모든 입자) 이곳에 저장됩니다. |
sim->bmap[y][x] | Block-map. Returns wall at [y][x]. Wall constants are defined in src/simulation/SimulationData.h |
sim->emap[y][x] | Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting. |
r | usually preset to pmap[y][x] |
parts[i] | the particle that has index i |
sim->pv[y/CELL][x/CELL] | The pressure at x,y. Pressure is on a 4x4 grid like walls. Is a float(0.0f for 0). |
sim->vx[y/CELL][x/CELL] | The air velocity in the x direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0). |
sim->vy[y/CELL][x/CELL] | The air velocity in the y direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0). |
sim->hv[y/CELL][x/CELL] | The ambient heat at x,y. It is on a 4x4 grid like walls and pressure. Is a float(0.0f for 0). |
t | Current particle type in some places. ex. PT_DUST |
Particle
To get information from a particle, use parts[i].1, where i is the particle index. The index may also be stored as r>>8 instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and r>>8 is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use (r&0xFF).
Particle Information
Variable | What it returns |
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parts[2].type | Contains the particle's current type. |
parts[2].ctype | Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually. |
parts[2].life | Contains the particle's life. |
parts[2].temp | Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins. |
parts[2].tmp | Contains a value which can be used for anything. Most particles don't use it. |
parts[2].tmp2 | Contains another value. Even less particles use this. |
parts[2].dcolour | Contains the particle's decoration color, 32bit ARGB |
parts[2].x | Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int. |
parts[2].y | Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int. |
parts[2].vx | Contains the particle's x velocity. It is a float. |
parts[2].vy | Contains the particle's y velocity. It is a float |
1 - use either type, ctype, life, temp or tmp
2 - use either r>>8 or i. See above (Particle) for more info.