Lua API:Graphics
Various methods that allow lua to draw on the simulation screen.
Contents
Methods
graphics.drawLine
nil graphics.drawLine(number x1, number y1, number x2, number y2, [number r, number g, number b, [number a]])
Draws a line from (x1,y1) to (x2,y2) using either the color specified or white.
graphics.drawRect
nil graphics.drawRect(number x, number y, number width, number height, [number r, number g, number b, [number a]])
Draws a hollow rectangle at (x,y) with width and height using either the color specified or white.
graphics.drawCircle
nil graphics.drawCircle(number x, number y, number radiusW, number radiusH , [number r, number g, number b, [number a]])
Draws a hollow circle at (x,y) with radius of (radiusW,radiusH) using either the color specified or white.
graphics.fillCircle
nil graphics.fillCircle(number x, number y, number radiusW, number radiusH , [number r, number g, number b, [number a]])
Draws a filled circle at (x,y) with radius of (radiusW,radiusH) using either the color specified or white.
graphics.fillRect
nil graphics.fillRect(number x, number y, number width, number height, [number r, number g, number b, [number a]])
Draws a filled rectangle at (x,y) with width and height using either the color specified or white.
graphics.textSize
number, number graphics.textSize(string text)
Returns the width and height of the specified text.
graphics.drawText
nil graphics.drawText(number x, number y, string text, [number r, number g, number b, [number a]])
Draws the text specified at (x,y) using either the color specified or white.
Constants
Any of these constants can be accessed with graphics.<constant name here>
Uncatergorized
- WIDTH
- HEIGHT