Previously requested elements
DO NOT Add suggestions directly to this wiki page. It is the moderators/developers/administrators who look over suggestions and decide what should and should not be added. And even they will change their minds on occasion (I.E, Mercury, protons, virus, gold). The following suggestions generally require large changes to the code base, so they have very little chance of being added compared to a simple element with reactions.
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You are on the previously requested elements page. Here are suggestions that should not be suggested are placed. If you plan on making a suggestion, read the following first.
Magnetics
Magnetic effects on METL, BMTL ETC
>Would require a new layer and some fancy magnetic field calculations (a lot of work). Unless someone takes the initiative to do it,
Rejected
Freezer/Heater
A solid heater and cooler element would affect the temperature of particles in contact with it.
Rejected - Use GOL elements (Static GOL cools, Moving GOL heats), HSWC, other other fancy heating using controlled reactions.
Movable Solids
Solid objects stay together, and fall down due to gravity. They also rotate, and bounce off other solids.
Rejected - Very hard to code, the current engine does not support it. The best we can do is very glitchy and not what people want
Glue
Allows you to glue powders together into solids.
Rejected - this is sort of like moving solids, just won't work.
CMND
Allows you to type in lua commands, or old console (!) commands, to be run when sparked
Rejected - lua commands could be dangerous and contain viruses, also read below
Property setter / property ray
Gives any element that it touches all it's properties (life, tmp, tmp2, etc.)
Rejected - Read jacksonmj's post here: http://tpt.io/.224643 . If anything, this could just be in a mod, not official.
sound
Many people would like to see sounds, like explosion sounds, water sounds, nuke sounds, fire sounds. This just won't happen though. Particle simulators like tpt just aren't made in a way that would easily allow sound to work. All the particles on the screen exist at once, so sound would have to come out of everything at one time. It's hard to imagine how every sound playing at once would work. Perhaps the best that can be done is some element that plays a note sound when sparked. Entire realistic sounds for a few random reactions would not sound good though.