Lua API:Graphics

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Revision as of 01:30, 15 March 2014 by jacob1 (talk | contribs) (fix ordering and constants)
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Various methods that allow lua to draw on the simulation screen.

Methods

graphics.textSize

number, number graphics.textSize(string text)

Returns the width and height of the specified text.

graphics.drawText

graphics.drawText(number x, number y, string text, [number r, number g, number b, [number a]])

Draws the specified text at (x,y). Providing the color is optional, if not provided defaults to white.

graphics.drawLine

graphics.drawLine(number x1, number y1, number x2, number y2, [number r, number g, number b, [number a]])

Draws a line from (x1,y1) to (x2,y2). Providing the color is optional, if not provided defaults to white.

graphics.drawRect

graphics.drawRect(number x, number y, number width, number height, [number r, number g, number b, [number a]])

Draws a hollow rectangle at (x,y) with the specified width and height. Providing the color is optional, if not provided defaults to white.

graphics.fillRect

graphics.fillRect(number x, number y, number width, number height, [number r, number g, number b, [number a]])

Draws a filled rectangle at (x,y) with the specified width and height. Providing the color is optional, if not provided defaults to white.

graphics.drawCircle

graphics.drawCircle(number x, number y, number radiusW, number radiusH, [number r, number g, number b, [number a]])

Draws a hollow circle at (x,y) with radius of (radiusW,radiusH). Providing the color is optional, if not provided defaults to white.

graphics.fillCircle

graphics.fillCircle(number x, number y, number radiusW, number radiusH, [number r, number g, number b, [number a]])

Draws a filled circle at (x,y) with radius of (radiusW,radiusH). Providing the color is optional, if not provided defaults to white.

Constants

graphics.WIDTH

The complete window width including side buttons, usually 629.

graphics.HEIGHT

The complete window height including the bottom area, usually 424.