Elements:Murs
Language: | English |
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Contents
- 1 Walls
- 1.1 Gommes
- 1.2 Mur Conducteur
- 1.3 Mur connecté
- 1.4 Detector
- 1.5 Streamline
- 1.6 Fan
- 1.7 Liquid Permeable
- 1.8 Absorbing wall
- 1.9 Wall
- 1.10 Non-permeable wall
- 1.11 Powder-Permeable
- 1.12 Conductor
- 1.13 E-Hole
- 1.14 Gas permeable wall
- 1.15 Gravity wall
- 1.16 Energy Wall
- 1.17 Airblock Wall
- 1.18 Erase All
- 1.19 Stasis Wall
Walls
Cette catégorie contient 18 éléments, dont 15 sont de vrais murs, tous indestructibles.
NOTE: certaines choses comme BRAY (lorsqu'elles sont tirées d'ARAY) peuvent traverser n'importe quel mur. C'est juste parce que les murs ne sont pas vérifier lors de la création, il ne peut pas réellement exister à l'intérieur de la plupart des murs. LIGH fait pareil.
Gommes
Description: "Mur de gomme"
Bloques N/A
Permettant N/A
Spécial: N/A
Mur Conducteur
Description: "Bloque tout. Conducteur"
Bloque: Tout
Permettant Rien
Spécial: Conducteur du SPRK.
Mur connecté
Description: "Mur connecté. Devient transparent lorsque l'électricité est connectée."
Bloque: Tout, à moins d'être alimenté
Permettant Rien, à moins d'être alimenté
Spécial: Agit comme WALL (non conducteur) lorsqu'il n'est pas électrifié, sinon il agit comme Conductor.
Detector
Description: "Detector. Generates electricity when a particle is inside."
Blocks: Nothing
Allows: Everything
Special: Will pass SPRK on to anything conductive while a particle is in its area. When activated, it gives out a orange glow.
Streamline
Description: "Streamline. Set start point of a streamline."
Blocks: Nothing
Allows: Everything
Special: Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.
Fan
Description: "Fan. Accelerates Air. Use the line tool to set direction and strength."
Blocks: Nothing
Allows: Everything
Special: Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.
Fan gives stickmen the ability to shoot out air, just like it would an element. Its head will turn light blue, and it will get overridden by any other element it touches.
Liquid Permeable
Description: "Blocks most particles but lets liquids through. Conductive."
Blocks: Gases, Powders, Solids and Energy
Allows: Liquids and Pressure
Special: Conducts SPRK to anything conductive.
Absorbing wall
Description: "Absorbs particles but lets air currents through."
Blocks: Nothing, it absorbs them instead
Allows: Pressure
Special: Absorbs all particles that enter its space. However, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.
Wall
Description: "Basic wall, blocks everything."
Blocks: Everything
Allows: Nothing
Special N/A
Non-permeable wall
Description: "Allows air, but blocks all particles."
Blocks: Gases, Liquids, Powders, Solids and Energy
Allows: Pressure
Special: N/A
Powder-Permeable
Description: "Allows powders, blocks all other particles."
Blocks: Gases, Liquids, Solids and Energy
Allows: Powders and Pressure
Special N/A
Conductor
Description: "Allows all particles to pass through and conducts electricity."
Blocks: Nothing
Allows: Everything
Special: Conducts SPRK to anything conductive.
E-Hole
Description: "E-Hole. Absorbs particles, releases them when powered."
Blocks: Nothing, it absorbs them instead
Allows: Pressure
Special: Holds particles in place until electrified, releases them when electrified. Forms Black Holes when too much mass is put into it. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from stickmen or fighters.
Gas permeable wall
Description: "Allows gases, blocks all other particles."
Blocks: Liquids, Powders, Solids and Energy.
Allows: Gases and Pressure
Special: This wall does allow FIRE as well.
Gravity wall
Description: "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."
Blocks: Nothing
Allows: Everything
Special: If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block how things like pressure are blocked, it just sets the gravity of all things inside the box to 0.
When a stickman/fighter makes contact, small purple rocket boots appear (Or what others call jetpacks), giving that person the ability to fly by ejecting hot plasma downwards. A stickman can still use another element, but cannot walk or jump without creating plasma, making troublesome to walk across flammable materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.
Controls: ^ arrow key: up < arrow key: left > arrow key: right <> simultaneously held down: Brake (Slowly goes down)
Energy Wall
Description: "Allows energy particles, blocks all other particles."
Blocks: Gases, Liquids, Powders and Solids
Allows: Energy and Pressure
Special: N/A
Airblock Wall
Description: "Allows all particles, but blocks air."
Blocks: Pressure
Allows: All particles
Special: N/A
Erase All
Description: "Erases walls, particles, and signs."
Blocks: N/A
Allows: N/A
Special: N/A
Stasis Wall
Description: "Freezes particles inside the wall in place until powered."