daeth098
daeth098
1 / 0
23rd Nov 2012
23rd Nov 2012
To detonate, place PHOT (photons) on the red crosshairs. Detonation may take a while. Use of parts and/or entire bomb is allowed, as long as credit is given. Please give constructive criticism. Update v2.0: major redesign; faster detonation sequence
vibranium nuke bomb nuclear explosion photon infinite

Comments

  • daeth098
    daeth098
    23rd Nov 2012
    @longinspun. Thanks for the info, but I already looked this up on TPT wikiprior to making this bomb. @chemical_samurai, I might make a version where it doesn'tspam photons at the end.
  • longinuspun
    longinuspun
    23rd Nov 2012
    The changing of the tmp reduces the countdown time to approx 750 frames after the photons are put in the crosshairs.
  • daeth098
    daeth098
    23rd Nov 2012
    @chemical_samurai, the point is to spam photons. That's the 'infinite' part of the bomb.
  • longinuspun
    longinuspun
    23rd Nov 2012
    set the tmp of the vibranium to 1000. The vibranium starts the countdown of exploding at 1001 tmp. Tmp is increased with more energy. You can set the tmp with the console. Type: !set tmp vibr 1000 You can do less, but don't do more.
  • chemical_samurai
    chemical_samurai
    23rd Nov 2012
    You should also use breakable clone so it doesn't just spam photons after the bomb has finished.
  • chemical_samurai
    chemical_samurai
    23rd Nov 2012
    It's not exactly infinite, but its a nice big bomb :D