dust can come into pistons and then everythigh gets electrictthyed
it only goes up on one side the other nothing (12054230) plz help and thank you in assisting me in my other problem
You should make a seismograph and put in the corner or something.
Remember, its "realistic" not because of the damage, but because of the design which doesn't use changes in gravity to simulate an earthquake and isn't just constant shaking. With pistons, it's very hard to make a realistic earthquake in terms of damage. In order to make damage more realisitc, I used cnct and anar which simply destroys the floors, but not the walls or the things inside the walls. I didn't intend to have a super-realistic simulator in terms of damage, just design.
how to mess this up: sprk the botem left hand corner
chicken99, It isnt very easy to affect the top of the buildings since solids arent affected by gravity in tpt, but the earthquake snapping the truck in half is VERY unrealistic.
Not very goof :/ it only affects the bottom.
The aftershocks are triggered by the big earthquakes, not the s-waves. The s-waves are actually a different kind of wave that the earthquake releases energy as which travels slower than the solitary p-wave, so it arrives afterwards. Sorry if my previous comment was a little confusing.