I use !set x all 100 ; !set y all 100
pause, then use console or prop to turn them into energy type (prot, neut etc); then copy & paste over and over (6+ layers turn into bhol, so be careful) and use console to change them back.
how do you even layer particles?
Oh oops, I forgot PSTN cant move layered stuff >.< sorry bro, but it looks way coler than just pixels flying in all directions. This one actually makes a circle and comes in multiple colors :P
(continuation, damn that's a long comment) removing 4/7 of the bomb itself. Without layering it means that we have only 3/7*1/5=3/35 of the initial power. That is weaker then that deut bomb, I tested. Second, that save is about electronics & navigation, but not strong bombs. Sorry.
I really appreciate when people try to help, but I won't be using this. Because: First, as 12Me21 said, pstn doesn't work with layers. Also, the bomb is in contact with mover controls, so snow gets heated and goes off. It means that I must add a layer of insl, thus
This won't work in a pstn mover, because pstn can't push layered stuff