Guillian
Guillian
2 / 0
9th Jul 2015
10th Jul 2015
You dont need to credit me but I would appreciate it

Comments

  • Guillian
    Guillian
    11th Jul 2015
    I use !set x all 100 ; !set y all 100
  • Qwert_Yuiop
    Qwert_Yuiop
    11th Jul 2015
    pause, then use console or prop to turn them into energy type (prot, neut etc); then copy & paste over and over (6+ layers turn into bhol, so be careful) and use console to change them back.
  • Catpire11
    Catpire11
    11th Jul 2015
    how do you even layer particles?
  • Guillian
    Guillian
    10th Jul 2015
    Oh oops, I forgot PSTN cant move layered stuff >.< sorry bro, but it looks way coler than just pixels flying in all directions. This one actually makes a circle and comes in multiple colors :P
  • Qwert_Yuiop
    Qwert_Yuiop
    9th Jul 2015
    (continuation, damn that's a long comment) removing 4/7 of the bomb itself. Without layering it means that we have only 3/7*1/5=3/35 of the initial power. That is weaker then that deut bomb, I tested. Second, that save is about electronics & navigation, but not strong bombs. Sorry.
  • Qwert_Yuiop
    Qwert_Yuiop
    9th Jul 2015
    I really appreciate when people try to help, but I won't be using this. Because: First, as 12Me21 said, pstn doesn't work with layers. Also, the bomb is in contact with mover controls, so snow gets heated and goes off. It means that I must add a layer of insl, thus
  • 12Me21
    12Me21
    9th Jul 2015
    This won't work in a pstn mover, because pstn can't push layered stuff