Jonsku99
Jonsku99
12 / 7
6th Aug 2015
6th Aug 2015
This is promising.
saywaaat imconfused

Comments

  • JusticeFighter
    JusticeFighter
    7th Aug 2015
    ... thats 1.478 e38
  • JusticeFighter
    JusticeFighter
    7th Aug 2015
    with particle ordering you have 3^40^2 - 3^40 possibilities...
  • LaylaSaturn
    LaylaSaturn
    7th Aug 2015
    :O YAY COMPUUTERS!
  • Technomancer
    Technomancer
    6th Aug 2015
    I see one possible way around it. If somebody incorporated this into a totally solid-state computer, designed to work solely by changing the state or properties of particles rather than creating or destroying them, then the system outside the grid itself would effectively be totally stable and the particle-ordering issue shouldn't arise.
  • Technomancer
    Technomancer
    6th Aug 2015
    It's down to particle-ordering. Deleting things causes particles to be renumbered, which can change the order in which their interactions are processed and, given the nature of said interactions in this case, drastically alter the result.
  • explosivepowder
    explosivepowder
    6th Aug 2015
    I think that discovery blew apart its use. Seeing as its effected by other completly unrelated parts of the save. This means if it forms any sort of change in the sprk output things, it ends up changing how the devise works. WIch means its way to hard to work with.
  • explosivepowder
    explosivepowder
    6th Aug 2015
    WTF i deleted the one in the middle and it changed. WHAT THE ACTUAL FREAK THIS DOESNT MAKE SENCE!! Are they quantumly entangled or something?!
  • explosivepowder
    explosivepowder
    6th Aug 2015
    ID:1835472 I think this forms a cray life oscillater for TMP1. This is very promising although i have done no research
  • Technomancer
    Technomancer
    6th Aug 2015
    I realised that if you layer the CRAY with BTRY, every PSCN pixel will be constantly sparked (since they get deleted before the SPRK life expires). This reduces the three possible states to two - the Boolean off/on, or 0 and 1 - which massively reduces the number of configurations. I'm not sure, but it seems like this might make the thing easier to work with, though admittedly with a vastly more limited range of output sequences.
  • Technomancer
    Technomancer
    6th Aug 2015
    I've played with small grids a bit, typically they run for only a few frames before 'dying' (losing all SPRK). I would suspect there are only a tiny proportion which last more than a few generations, and few if any that can continue indefinitely. What we could really do with is a device to encode a random patterns into the grid, monitor the output and record initial states whose output meet set criteria. Though we might need to leave it running for hours...