It's a 60hz jumpmachine. Set a particle in the upper chamber to 0x20008000 + [address] and when it reaches that particle, it jumps to [address] (this is a 1024 particle RAM, so only 10 bits are considered). Otherwise it just reads the next particle.
sorcery
60hz
fast
subframe
memory
conv
dtec
filt
stacking
Comments
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This is now obsolete, lol.
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It's all complex combinations of ARAY, FILT, CRAY, DRAY, BRAY, PSTN, and solid spark that do stuff together at insanely high speeds...
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Okay. I was thinking about going into computer programming anyway and then I would probably be able to understand
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In the subframe world, every particle counts and they only count when it's their turn to count; when they're "evaluated", that is, they take in their environment filled with the side effects of their siblings and generate side effects of their own. Particles are evaluated in a particular (no pun intended) order: from left to right and from top to bottom. That's something we can exploit and rely on. We essentially write programs using particles, as Schmolendevice has once put it.
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It makes everyone confused. It made me confused the first time around too. It's because it's not what you usually see in TPT. You see a block of FILT changing for no reason where you expect to see wires merrily conducting electricity and sparking away. Well, forget about wires.
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This stuff makes me so confused. I don't understand how you can make and understand so many computerized things. I wish someone could make a youtube video or something to explain real life computer parts, binary, and TPT electronics such as this and computers and other things. I just want to understand how they work and how they work together
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Although in this demo the address bus is copied up from under the unit, while in R16K1S60 a PSTN moves a single DTEC close enough to the address bus for the DTEC to set its colour, which is a much funnier (and compact) way of doing it.
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Well, no, this is what I used for R16K1S60, which is in turn what I used for the RTerm tech demos.
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is this what you used for the Rterm P1 Tech demo?
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Ah. Yeah, by robust I mean easy to re-program. Like for FuriousWeasel's method for really compact counter design which I made a slight variation of, I have yet to find a way to efficiently perform current frame full re-programming of its contents. id:1842938. Currently checking out your latest CPU design. I guess you beat me to it; I was extensively busy with this grade 12 physics projectile motion final project.