TheExplosionTeam
TheExplosionTeam
1 / 0
13th Oct 2015
13th Oct 2015
Particles can have wierd properties when at high speeds. Look up my name and you will see a selection of properties that I have found. In this save, I show you how GRAV can cause wierd "waves" at high speeds. Obviously this effect is present all the time

Comments

  • ButterSquids
    ButterSquids
    19th Oct 2015
    This is kid of hypnotic...
  • TheExplosionTeam
    TheExplosionTeam
    14th Oct 2015
    Ah, I see.
  • Technomancer
    Technomancer
    13th Oct 2015
    However, moving powders create tiny pressure waves around themselves, which can interact to cause a localized decelerative force on particles behind them (which then slow down and are struck by particles behind THEM, causing further pressure waves and spreading the decelerative effect). This is why the 'waves' sometimes clump together and move slowly and chaotically.
  • Technomancer
    Technomancer
    13th Oct 2015
    Atomic is correct. The waves are X pixels apart because the GRAV is at that point travelling X pixels per frame. X increases with distance from the origin, because the accelerating force continues to act on the GRAV particles, constantly increasing their speed until they go off-screen.
  • atomic2385
    atomic2385
    13th Oct 2015
    its because the particles are assigned a vy and vx value(velocity in x or y). each fraem it moves vy pixels up and vx pixels across. if vy or vx is about 50, the particle travels 50 pixels each frame, causing the effect you have found. the vy and vx values can be changed with the prop tool or !set vy/vx [] [number]