That's to be expected. Like I said, this is not a memory issue. It's a legitimate bug. Running out of RAM is not the only way of generating R/W errors. In fact, running out of RAM indirectly generates R/W errors and only when the programmer doesn't handle allocation failures (basically what happens when running out of RAM).
Hmm, the total RAM utilisation stayed at 2.26GB, while the CPU usage went from 5% to 12% while the gun was shooting the target. Most of this CPU usage probably originates from the high pressure generation.
Oh, ok. It shouldn't happen, this does not generate much lag, unlike other saves. Example: The Godfather, a really laggy nuke that crashes the game every now and then. I should test using this with task manager open to see what amount of RAM is utilised. It should not give me problems, I have 12GB.
It has nothing to do with how powerful your PC is. TPT is kinda guaranteed to not run out of RAM. It's a bug, that's why I'm interested.
exactly, my pc is pretty powerful
I'd be very much interested in how that happened.
lol this gave me a memory read/write error once