Particles can stack themselves by creating something like PROT over a particle, then converting that into something you want. Or after converting it, you can use DRAY to replace it with something else. edit: published
electronics
Comments
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@NoVIcE: indeed. You can also potentially dray it to somewhere else to store the ctype, delete the original filt. Then dray/stack it onto a secondary location to preserve its #.
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Something cheeky that filt does in reguards to layering is that the filt with the LOWEST # in the stack is the only one that get interacted with.
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You could however, stack filt and move with pistons different layers, thus switching between different filt-s.
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nvm about 3D ram, that's impossible. Layers can be sequentially accessed though. Which could still enable large amounts of data to be stored at the cost of time to access the layers.
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I experimented with this a short while back and was going to create a prototype for 3D FRAM. But so far, I could only think of designs that would be impractically large & grow linearly.