I observed an odd thing when testing a SPNG filter for SLTW. There are about 25% more particles of WATR and SALT at the end than there was SLTW. Big WTF. Did the SPNG do it, or.... After many careful experiments, I have concluded it's a conspiracy ;)
quantum
bug
water
Comments
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LOL yup. Crazy stuff. Its ability share water through a layer of any other element is certainly weird too, but also useful.
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SPNG has got to be the weirdest element in TPT, it makes distilled water dirty, can spawn particles out of nowhere and has an odd description. I used one of the filters and there were 3,150 more particles at the end.
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You can't see the difference, you have to do a particle count. Quick-and-dirty way is in console, !set dcolor [element] 0 -- setting color is a common command, easy to remember. Well, maybe not for.... no...don't say that...it's not nice
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I realize that most TPT users have the attention span of a bumblebee on crack, but this is a rather interesting phenomenon. Just read the forum post. I did the hard part.
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I am not really patient enough to wait a long time but it looked like the same amount of water was coming out (I did wait a minute or two), it's a nice filter regardless.
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The forum thread has the highlights of the journey. My desk was littered with scraps of paper full of numbers. Anyway, try it for yourself. Color the SLTW to observe the backflow (or lack of it). I thought that might be causing the discrepancy, but the smaller filter proved it wasn't that. SLTW is weird. Like me. :D