SPOILER, not real entanglement. I explain how I achieved this effect. Entanglement in TPT will likely never exist, especially not without quantum computers, but very very fast particles can act as if they are in multiple places at once
science
quantum
sinewiggling
explain
whysinefunction
whysine
sinewave
setvxphot302
physics
sinedistortion
Comments
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feels good man
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yes. 49
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After playing around with the console, it seems the true speed limit is 10000 vx. The pattern changes up until that point, and anything after has the same pattern as 10000 vx. 10000 vx is also approximately 16.556 window lengths per frame, or nearly 1000 window lengths per second, and since my window is 7.5 inches wide, that's 423 miles per hour at 60fps, or 0.0000631% the speed of light.
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And the highest amount of loops I've gotten is 15 before, at some point, it appeared to stop accelerating, the distances between its travel points staying the same. So some point after 15 loops per frame, or 9060 vx, but before 16 loops per frame, or 9362 vx, I think the TPT speed limit lies somewhere in that range
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Yeah, that's what I see in my accelerators Tim. When a particle starts going fast enough that it looks like it goes in reverse, slows down, stops, and speeds up, that's when it reaches 604 vx and passes it. And it does that pattern a few times, each time it gains another 604. I call that a "loop", so when it does that pattern of movement I add 1 to the number of loops it's gotten
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also everuy time you add 604 vx to a 302 vx photon It will seem the same
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set vx 600 for a photon going forwards but looks backwards.
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So, this save is pretty interesting so I decided to fool around and see if it can get closer to this "entanglement" state. Setting the PHOT's vx to exactly 301.999 will cause it to appear as if it is in two positions at the same time, with no oscillations. Thus, there must be an exact value vx can have where the phot will never have any other x positions other than those two.
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Trafluese
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Falrue.