the only thing that was assumed in TPT was the height of STMN in feet.
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if you had looked closer, you would've seen that I put the feet per second if the sim was running at 60 frames per second
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It's not as simple as that because the scale varies from one save to another. There are stickman-scale buildings and mazes, but there are also entire planets modelled in TPT. So one pixel = whatever distance the save creator needs it to be. It's also meaningless to refer to real time measurements, since FPS varies from one computer to another and from one save to another.