No_one
No_one
7 / 0
1st Jan 2020
16th May 2020
Sizes provided here can be inaccurate, because they real phot speed can be another in TPT, Phot can reach another side of screen not in 7 seconds, about 7.45 e.t.c.

Comments

  • No_one
    No_one
    17th May 2020
    Technomancer, your calculation are useful. Actually in desc i said that my calculations aren't accurate, 'couse of using seconds, using not pix/frame(sec). I used screen/sec. So thank you for taking my mistake up.
  • Technomancer
    Technomancer
    16th May 2020
    The 'real' speed of light in a vacuum is close to (but not exactly) 300,000 km/s. So if you assume that 1 frame in TPT represents 1 second, each pixel is 100,000 km wide. By this estimate, the width (X-dimension) of the screen is VERY roughly 40% of the distance from the Earth to the Sun.
  • Technomancer
    Technomancer
    16th May 2020
    You can't base it on time in seconds, because that depends on the framerate, which in turn depends on what is happening in the simulation at the time. You need to calculate time in frames, rather than outside-the-game units. The 'natural' speed of light in TPT is 3 squares per frame.
  • boomtish214
    boomtish214
    16th May 2020
    *visible confusion*
  • FradsMan
    FradsMan
    1st Jan 2020
    WOW, you calculate it by yourself? Nice job!