blane1257
blane1257
7 / 0
27th Jul 2020
28th Jul 2020
An impractically large random-access ROM made up of a 16x256 byte matrix. 4,095x8 bits.
memorylord

Comments

  • blane1257
    blane1257
    28th Jul 2020
    i rly need to figure out how to do filt memory, this is way too big to be useful
  • JustAPlayer
    JustAPlayer
    28th Jul 2020
    I N S T A U P D O O T
  • JustAPlayer
    JustAPlayer
    28th Jul 2020
    arseniyplotnikov's memory had 4096 bits, but this one has 4096 bytes?!
  • josha254
    josha254
    28th Jul 2020
    It's 4,095 BYTES.
  • blane1257
    blane1257
    27th Jul 2020
    i might try to make it writeable but i cant think of a way i could feasibly do that with its current design
  • blane1257
    blane1257
    27th Jul 2020
    kind of, the 512B save was aparently in response to INFINITY saying smth about only having made 64b of memory, then i think INFINITY made another save in response which was a little less than 4kb and so i decided to beat them both because im just evil like that
  • CCl2F2
    CCl2F2
    27th Jul 2020
    is it continuation of 512B project?