I kind of have a tendency of writing paragraphs without meaning to
Sorry if I'm rambling a bit.
Could just be bugged or something
Upon recreating the emitter of the rifle from scratch, using the working save's one as a reference, I can't find the exact reason why the CRAY isn't working, unless you've perhaps modified it with some hidden values like pavg and such, though honestly I know barely anything about those extra ones like pavg and such so it most likely isn't that.
Huh. That's a bit odd. In comparison with the one you saved as a separate save, I see what you were going for, but when I compared the two rifles, they seemed pretty much identical in values and such. Might be a values thing or maybe just something related to subframe? Not really sure. I'll keep tinkering with it and see if it can be sorted, but it's really weird.
Ah. You'll need to tinker with the values of the CRAY, then. It should solve the issues I've already described, as it would appear to be the result of the CRAY thing. I'll tinker with it a little and let you know what I figure out.
That doesn't seem to be the problem; the gun I linked to in the sign is a pixel copy of the bottom gun and it works fine. For whatever reason, the guns here have the firework explode prematurely and I don't understand why.
The top gun seems to have an issue sometimes where the metal that activates the cray gets melted after the gun fires and the molten metal proceeds to somehow get displaced or vanishes.
The bottom gun basically requires a cooling mechanism, such as something utilising LN2 or low temp PSCN-sparked ARAY positioned within the gun. In essence, the bottom gun's emitter contact metals end up melting a bit near the end of the barrel, causing it to stop functioning before it can properly fire.
bottom pscn charges the lithium, the pscn to the right takes the charge and activates the cray. IDK why the cray does not work in the machine, it was working fine in other machines