In my mind, this is what the ideal class setup is for an FPS game, striking a balance between arcade-style gameplay and realism. Class names change based on which alliance they fight for.
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Comments
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The Assault / Storm / Shock class was pretty straightforward, though. Allied attack troops are referred to as assault teams, German WWII attack troops were the Sturmtruppen (stormtroopers), and Soviet attack troops were the Shock Troopers.
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@R33sesK1ng, not by too great of an extent. It's very generalized and based on the overall "themes" of the alliances. For example, "Artificer" is more of a British term for a military mechanic, but I felt it would be reasonably fitting for the Axis due to their European focus.
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@JMBuilder, to what degree were the class names/titles inspired by the names of real life units?
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I keep swapping special class titles between the Axis and the Allies... I'm way too obsessive.
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If I made an FPS game, instead of classes I would add many types of weapons (similarly to tf2), and a "special" that charges up after a set amount of time or getting enough damage/kills,like an airstrike or auto-turret.
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Most of the special classes are based on how FPS games constantly rearrange class roles. For example, the Endurer is based on the Support class from Battlefield: Bad Company, the Mechanic is the Engineer from Battlefield: Vietnam, etc.
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@z4dg9ssw135 - At least half an hour, and even then I had to fudge a few things. xD
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Finally,TF3
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wontering how much this guy was seeking a whole lot of synonyms for every word