@Desty its layered dray, cause of particle order the ones most deep under the stack work first then the others, a dray with tmp = 1 or usually another number clones the empty into 2 cause of sprarked pscn, then the second one clones the 2 length empty into 4 length empty, that works till a space the size of the map gets emptied(1024 works), but this eraser also uses phot clones to reach the particle limit so any regen walls don't work
How does this DRAY stuff work
a modified version of this beats waller v6, check waller v6 comments
I make it not hit the particle limit after one frame because it has self-repairing capabilities that don't work when it's at the particle limit. I do not know why that was happening with the phantom matter.
why didn't you make it so it hits the particle limit in one frame like the ultimate weapon V3.0? is there some sort of benefit of not hitting the particle limit instantly? also it doesn't fully delete objects once it's at the particle limit, i tested this with the phantom matter and some of it was still there after it hit the particle limit, why does this happen?
@TPTbomb I didn't figure out the phot/vsns thing, I asked on the subframe powder toy discord, and that's what mechaman and mark2222 helped with.
oh,that is due to glow effect,my fault
It's interesting that turning off the fire effect will cause tons of lag