cookie_man
cookie_man
4 / 2
25th Sep 2024
31st Oct 2024
weapons
nuclear nuke stkm stickman rule sign

Comments

  • cookie_man
    cookie_man
    22nd Oct 2024
    wow ok
  • Desty
    Desty
    11th Oct 2024
    missiles. there's 2 types, heavy and normal. Heavy is highly explosive as well as creating enough pressure to break brck and bmtl. Normal focuses on penetration, using lava/thrm to melt armor. These can only be used on light vehicles (like a bradley) and planes (like a fighter jet). They only require to be attached to a manned machine to fire.
  • cookie_man
    cookie_man
    26th Sep 2024
    (write more suggestions bois)
  • cookie_man
    cookie_man
    26th Sep 2024
    i think we could use the power armor stickmen for this
  • cookie_man
    cookie_man
    26th Sep 2024
    heavy weaponry for stickmen is also a very cool idea. i will try making something like this
  • cookie_man
    cookie_man
    26th Sep 2024
    kit236: shotgun sounds cool, but i love the idea of adding animals.
  • ThingamabobOverseer
    ThingamabobOverseer
    26th Sep 2024
    I think we should have heavy stickmen who can carry more powerful weaponry like sniper rifles that work in the same way as light cannons,and miniguns that can fire 4 layered bullets per turn.
  • kit236
    kit236
    25th Sep 2024
    also, i REALLY want to make a mod for wargame
  • kit236
    kit236
    25th Sep 2024
    shotgun example: id:3154943
  • kit236
    kit236
    25th Sep 2024
    what about the shotgun? the bullet will be a layered embr with different vx and vy. also i think it is worth adding a horse for wars in the style of the early twentieth century. it would also be interesting to see some kind of fau and rules for rocket launchers and OF COURSE it is necessary to add light and heavy air defense