protactinium: This also means that lazy DRAY bombs wont score and Azures that go for too long or perpetually will score worse or not at all. A good bomb does massive damage fast and efficiently and then lets your troops come in afterwards to claim the territory. Lingering radiation is not ideal but can be acceptable, but if the atmosphere is still actively exploding a week later its not really a bomb.
protactinium: yes, they're less efficient and less clean. A perpetual reaction doesn't count as a bomb and wont score, for example BOMB coming out of CLNE infinitely
are long-lived bombs considered weaker?
What score does my bomb get, Im not sure how to do it. Save id: 3228961
if your bomb destroys the timer pause the simulation, load your bomb and open console(~), and write "sim.framerender(60)", each time the game gets paused again add 1 second to your bomb time, and do sim.framerender(60) again, if you don't want 1 second increment you can use 30 instead of 60 and add 0.5 seconds, or multiply the increment by 60
I can't even put my azure bomb in here because the bomb + the filt just hits the particle limit and placing the stamp in only puts half the blmb there.
It now has a frame timer integrated, 60 frames is one second. Very powerful DRAY bombs can sometimes break it, but it can also sometimes survive. I'm actively working on making it as durable as possible.
@seek that bomb is a 17.3
@JustenQ i just count manually and estimate the time score as its not really that important, each second is +0.1 score