MeltedLawnFlamingo
MeltedLawnFlamingo
1 / 1
30th May 2025
30th May 2025
[NOW AVALIABLE VIA LUA MANAGER] Its a semi-realistic fluidl! Its VERY unstable at the moment, randomly speeding up or exploding. Im working out how to get it to not fall through itself right now.

Comments

  • Aeiouman
    Aeiouman
    22nd Jun 2025
    MeltedLawnFlamingo: i meant air velocity
  • MeltedLawnFlamingo
    MeltedLawnFlamingo
    21st Jun 2025
    Aeiouman: For how it works right now, I cant do that. It uses velocity to move itself.
  • Aeiouman
    Aeiouman
    13th Jun 2025
    idea:just have it not be affected by velocity
  • ajarcarstudio
    ajarcarstudio
    1st Jun 2025
    @MeltedLawnFlamingo yes,
  • MeltedLawnFlamingo
    MeltedLawnFlamingo
    31st May 2025
    ajarcarstudio: Ontop? You mean collide with itself? Also I do still need to work on the air off "bug". Im not sure about nukes for my mod, but Ill look into it!
  • ajarcarstudio
    ajarcarstudio
    31st May 2025
    make an ver that can go ontop and also not need air to be off. also can u add a realistic nuke plz (creates mushroom cloud? k thx
  • MeltedLawnFlamingo
    MeltedLawnFlamingo
    31st May 2025
    The colliding is hard because code wise, this is an ENERGY particle, and I dont know how or if its even possible to hook into the collision code for energy particles to give just this one self-collision as typicaly all ENERGY type particles will not self collide at a engine level. I could make my own "fork" of tpt though, and try it that way, but that feels like a lot of work.
  • Aeiouman
    Aeiouman
    31st May 2025
    for the speed
  • Aeiouman
    Aeiouman
    31st May 2025
    although the collision thing might cause it to detonate so maybe add some constraints
  • Aeiouman
    Aeiouman
    31st May 2025
    oh and also make it more visible (like have it be the regular color of watr but very transparent so that when there's enough wter in a single pixel it looks like regular water or smth idk)