spook_vooper_fan
spook_vooper_fan
13 / 5
2nd June
5th June
I made plut even better, works well in nukes i think. Be carful it will blow up Let me know of any suggestions to make it better!

Comments

  • spook_vooper_fan
    spook_vooper_fan
    8th June
    how is this on first page this save is garbage bro
  • spook_vooper_fan
    spook_vooper_fan
    7th June
    wdym by that im actually kinda new to tpt because i quit so i have absolutely no clue what you mean
  • mellowmonster12
    mellowmonster12
    6th June
    have you made a script for this? it'd be very nice cuz easy access to it
  • spook_vooper_fan
    spook_vooper_fan
    6th June
    acctually most of the useful commands that i know how to use are used in this save, reactor grade plut wont be that different from this but if u want i can still make it
  • spook_vooper_fan
    spook_vooper_fan
    6th June
    kile1019, Good idea i might make it
  • kile1019
    kile1019
    6th June
    what about reactor grade plutonium, that isnt as explosive but much hotter somehow
  • 12034056
    12034056
    5th June
    Actually, "elem.UPDATE_REPLACE" part is unnecessary, remove it to make it work. My update function has same behaviour as the default, try something like "function update(i,x,y,s,n) sim.partCreate(-3,x,y,18) return 0 end" to see the change immediately
  • spook_vooper_fan
    spook_vooper_fan
    5th June
    sorry i tried all of these commands and none of them worked because im too stupid to use them lol
  • spook_vooper_fan
    spook_vooper_fan
    5th June
    thx ill see if these work
  • 12034056
    12034056
    5th June
    To change the radioactivity you need to change the update function, to do that just type these 2 commands: 1. (modify this function as you want) function update(index,x,y,surround_space,nt) if (math.random(100)==1) and (5*sim.pressure(x/sim.XCELLS,y/sim.YCELLS)>math.random(1000)) then do sim.partCreate(-3,x,y,18) end return 0 end 2. elem.property(19,"Update",update,elem.UPDATE_REPLACE)