I figured out how to regenerate several layers per frame in a diffrent way, that doesn't struggle with particle cap
@Paeqe MLR works off of using a transparent material as an intermediary, then converting that into the desired material
Ugh MLRs really need some kind of particle limiter for themselves so they would be actually useful.
What is the CONV (glass) for?
Not to insult this, but I can delete it with the mouse eraser when the game is unpaused.... I'm guessing that's not supposed to happen ;-;
particle cap makes it canniblilize itself
weaker than the other mlrs but still +1
is this a finished product