Such a concept can also be applied when thinking about space constraints. The layout of the computer will lead to space being effectivly unusable, or need extra additionms that take up space and increase proccesing time to compensate for positional issues.
also the theorectical limit (as in a limit based on the numarical limitations of the game) of tpt computing is actually way higher than the reachable limit, as it assumes that all data is useable. when considering the fact that the designs of a computer inevitably restricts the total amount of any further developemt, leading to a drastically reduced acheivable maximum.
1 and 7 already been answerd
Also the variable framerate, it'd have to constantly speed up and slow down the sound in real time. Imagine the sound of a DRAY bomb lmao
there will be no ost, as the game can't really use sound due to how the mobile version works (volume up and down for brush size)
Also like Jakav said, it may be that the theoretical upper limit is above what the physical hardware can handle
It's possible that nobody will ever actually REACH that limit. But there definitely is an upper bound.
Limit of computing is dictated by the game engine. No system can accurately simulate a system more complex than itself. Since TPT has a particle limit, a fixed number of usable variables, and a hard limit on the range of those variables, there is a finite cap on how much information can exist in one save. Which limits the maximum memory and processing ability of any computer built in any save
the real question is what is the maximum amount of art after all blend tool is there and also using certain element combos makes different colors and all the different views so it's finite but how much?