Limit of computing is dictated by the game engine. No system can accurately simulate a system more complex than itself. Since TPT has a particle limit, a fixed number of usable variables, and a hard limit on the range of those variables, there is a finite cap on how much information can exist in one save. Which limits the maximum memory and processing ability of any computer built in any save
the real question is what is the maximum amount of art after all blend tool is there and also using certain element combos makes different colors and all the different views so it's finite but how much?
A decent portion of these have been solved way before this was posted
1 - yes. 2 - there could be multiple; depends on the definition of strongest. This is ill defined. 2a - yes. Might not be a very good one, though. 3 - Yes. 4 - your hardware. But beyond that, probably, but it'd be difficult to prove. 5 - No; you can't use void edge, loop edge, and solid edge at the same time. 6 - This is not an "unsolved problem" 7 - Yes, you attack back. More unsolved problems?
1 and 7 both are already possible and have been done
theres also a finite amount of space for computing
a strongest azure has to be possible as there is only a finite amount of azure combinations
that hit the particle limit in one frame actually
Maybe for overstacking probably use an alloy that hit the particle limit so the overstacker cant put filt or smth