Oats
Oats
3 / 0
3rd Nov 2012
6th Nov 2012
No Description provided.

Comments

  • Oats
    Oats
    10th Nov 2012
    Thanks jacob1. If we have the values for just one particle, we could work it out. (If we equated drag values to force, and also only if every particle fell the same way without a drag value)
  • jacob1
    jacob1
    6th Nov 2012
    each particle has different air values (how much they drag air behind, how much air slows them down, how much velocity they lose a frame), so I guess this will only be for STNE. I can check what it's exact values are later sometime.
  • Oats
    Oats
    5th Nov 2012
    @ T-bolt: When you say that, do you mean initialy, or are you refering to it's acceleration?
  • T-bolt
    T-bolt
    4th Nov 2012
    that means it falls at a rate of 15.698144 pixels per second
  • Oats
    Oats
    3rd Nov 2012
    It was at 60.94 Thanks I didn't think to use that
  • T-bolt
    T-bolt
    3rd Nov 2012
    i meant one frame, not one pixel
  • T-bolt
    T-bolt
    3rd Nov 2012
    do you calculate one pixel as one sec? if you dont, then at how many fps was it when you dropped the stone?