i was thinking temp,fire,and spark, but i mean it COULD be triggered by something like perhaps it only detonates when under a stronger than normal gravity field :P
but some1 might be able to code it so it can be set, much like clne type elements where if you set an element to it in debug mode then it only detonates when in contact with that particle,otherwise it just goes to a defualt
Sounds like a very great idea! But.....Gravity doesn't move unless there is more of the gravity source.
Or you do you mean like a particle like photon hits the bomb and that bomb dissapears leaving gravity for a little while? which bounces the photon to another?
This is only an issue because technically, gravity isn't calculated on every frame, so it would be easy for the bomb to detonate and have no effect at all on the gravity map, in spite of even having code enabling it to do so.