New Elements, Uses and Description, and Interaction with other items in the environment.

  • Terrance
    24th Sep 2010 Member 0 Permalink
    Haha, I already predicted you people would ragefage.
    This was how I would see it working, I know its been said. I said i knew its been said.
    I'm Saying, this is a nice one long list, for how they work with each other in my idea.
    The entire post is about how they work, in one spot.
    I also said if a programmers wanted add any of this, it would users happy, but this post was not about adding them, it was about how it interacted and the item necessary, and i also listed items others suggested that I did not have the info to see how they would work.
    So you all are pissent about my post on how it would work, and instead of having a logical debate on the material and how it would corresponding to the others, You give me the "already said' swill with the same pseudo-elitist menstruation reject attitude you give every one, even though my post was very polite, and also a discussion thread on the suggested items and bow they would work.
    May I ask what part of "..list to politely debate about." did you not read?

    TL:DR,
    You all are, indeed, showing your age.
  • pilojo
    24th Sep 2010 Member 0 Permalink
    Wow, you know these are previously asked.... WHY ASK THEM?
  • garyyo
    24th Sep 2010 Member 0 Permalink
    this is hard to do(so they say). no one wants to do it because of that or they are too lazy. they also dont want to make TPT any slower than it has to be(so they say), and on my computer it is pretty **** slow. so unless there are crazy optimization miracles and vodoo magic involved i dont think this would be great(unless i can like turn it off and have it faster). on the other hand it does sound reallllllllly cool and totally rad dude man.

    TL;DR
    its cool, but ppl in power(programmers/modders) dont want it to be.

    and its like really awesome sounding and i think its cool that you explained it and all
  • Finalflash50
    24th Sep 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • SerGreen
    24th Sep 2010 Member 0 Permalink
    Hmm... I know that magnets were many times rejected but... why? I never seen the reason, just "NO" all the time
    Please explain it to me
  • Terrance
    24th Sep 2010 Member 0 Permalink
    Thank you Garyyo ^_^.
    FF50,
    Your fine, I didnt see the need to single you out, but i wasn't referring to you, you did not ragefage.

    Actually, its mostly just pilojo, since i'm on the act of naming people.

    Eather way, this thread has completely gone off the point of its intention.
    And Thus I make my way to the little X on the tab, bidding you all a great day.
  • Xenocide
    24th Sep 2010 Former Staff 0 Permalink
    Terrance:
    'm Saying, this is a nice one long list, for how they work with each other in my idea.
    The entire post is about how they work, in one spot.
    I also said if a programmers wanted add any of this[...]

    There's usually a good reason which has been explained for why things cant be added, Magnetism has been declined many times as it could break simulations, would alter pre-existing elements and would require another grid being written into TPT.
  • Finalflash50
    24th Sep 2010 Banned 0 Permalink
    This post is hidden because the user is banned