I challenge you to break this wall

  • PTuniverse
    26th May 2013 Member 0 Permalink

    @NecroMast33r (View Post)

     Please don't tell me he read this thread.

  • NecroMast33r
    26th May 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • weekendgamer
    26th May 2013 Member 0 Permalink

    I found a weakness:

     

     

    Also proves that this wall is a bomb

  • Ourous
    27th May 2013 Member 0 Permalink

    @weekendgamer (View Post)

     

    You may have missed the 'No GBMB' part

     

    Anyway, updated the wall into a new save

     

     

    Still uses PSTS, but not as much as a large number of other walls.

  • PTuniverse
    27th May 2013 Member 0 Permalink

    Ourous, are you interested in the INWR-based cooling feature? When INWR gets sparked, it loses heat. You can use this feature on a large scale to remove lava lakes and recover the wall (in a way). 

  • Ourous
    27th May 2013 Member 0 Permalink

    @PTuniverse (View Post)

     

    I didn't know that, thankyou for telling me :)

     

    I'll look into using this in the wall

     

  • PTuniverse
    27th May 2013 Member 0 Permalink

    Ourous:

    @PTuniverse (View Post)

     

    I didn't know that, thankyou for telling me :)

     

    I'll look into using this in the wall

     

     Also, for a bit more effect, having a spark next to INWR (especially in a delayed spark state) without getting the INWR sparked itself (This means PSCN or NSCN doesn't include in this effect) can further remove the heat (using METL is a bit ineffecient though, because it WILL heat up as if the INWR was NTCT)

  • Ourous
    27th May 2013 Member 0 Permalink

    @PTuniverse (View Post)

     I've included a layer in the top segment, it seems quite usefull against stage-bombs.

     

    I'll have to construct a wall not partialy reliant on heated MERC to make full use of this.

  • weekendgamer
    27th May 2013 Member 0 Permalink

    @Ourous (View Post)

     

    Well look at that, I guess I did.

  • PTuniverse
    27th May 2013 Member 0 Permalink

    Hmm... Let me see how challenging this wall is...

     

    First of all, there is growing QRTZ. Because there is so much of this in the wall, the only way to stop this from happening is unleashing a pressure burst, which is hard even with the (slight) bunker buster pressure pixel bomb DMG because the wall is extremely thick and contains TTAN.

     

    Then, there is PSTS. 2 pixels is already thick enough that even FRAY guns (that do not use DEST or BOMB for ammo) couldn't penetrate it. This coincides with the QRTZ pressure burst, so even if you destroy the QRTZ level, PSTS would still be there and act as a guard.

     

    Considering the rules, It would probably take an 8-stage bomb to destroy this wall with each covering coated in EXOT and must be combined with ELEC to create WARP and distort the PSTS  (which would be impossible for such a size restriction), and also, one of these stages could take so long that the BCLN used to restrain the size compression could not be used in any further stage and must use layer-based compression which makes the bomb even laggier. The GBMB rule has similar reasons: GBMB is the only thing that can compete with DMG. Restricting it to only 200 pixels of GBMB (which you can't exactly make sure if you're using BCLN) will apply to how hard it already is. The GBMB anyway, would get caught in the explosion before it would even scratch the surface. When you put it to these things, the wall is already impenetratable.